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***************************************************************************
***************************************************************************
The UCR Standard Library for Assembly Language Programmers,
Written By Randall Hyde and others, is
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wwww wwww ww ww ss ss ss
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We do not want any registration fees for this software.
Now for the catch... It is more blessed to give than to receive.
If this software saves you time and effort and you enjoy using it,
our lives will be enriched knowing that others have appreciated our work.
We would like to share this wonderful feeling with you. If you like this
software and use it, we would like you to contribute at least one routine to
the library. Perhaps you think this library has some neat-o routines in it.
Imagine how nice it would become if everyone used their imagination to
contribute something useful to it.
We hereby release this software to the public domain. You can use it in any
way you see fit. However, we would appreciate it if you share this software
with others as much as it has been shared it with you. That is not to suggest
that you give away software you have written with this package (We're not
quite as crazy as Richard Stallman, bless his heart), but if someone else would
like a copy of this library, please help them out. Naturally, we would be
tickeled pink to receive credit in software that uses these routines (which is
the honorable thing to do) but we understand the way many corporations operate
and won't be terribly put off if you use it without giving due credit.
Enjoy!
If you have comments, bug reports, new code to contribute, etc., you can
reach us through:
rhyde (On BIX).
rhyde@ucrmath.ucr.edu (On Internet).
or
Randall Hyde
Dept of Computer Science
122 University Office Bldg
University of California
Riverside, Ca. 92521
COMMENTS ABOUT THE CODE:
************************
Please don't expect super optimal code here. Most of it is fairly mediocre
(from a size/speed point of view). Hopefully, you'll agree, it's the idea
that counts. If you do not like something I have done, you have got the
sources -- have at it. (Of course, it would be appreciated if you would
send any modifications to one of the E-MAIL addresses above.)
************************************ NOTE ************************************
Please understand the purpose of this code! This library is here to make
assembly language programming easy. The nature of this library encourages
people to write code in a fashion similar to that employed when they write
programs in a high level language like C. While this familiar style of
programming does make the task easier, it is not the most appropriate
approach to use when flat-out performance is what you're seeking. "C code
written with MOV instructions" is never as fast as pure assembly language
code employing the proper programming paradigm. Why mention this? Well,
some readers may have heard about assembly language's legendary performance
and they're expecting to achieve that using this library. While programs
written with this library may very well run faster than a comparable program
written in a HLL, you will not get fantastic performance improvement until
you stop thinking in HLLs and starting "thinking" in assembly. The purpose
of this library is to help you *avoid* thinking in assembly language. There-
fore, this code will not help you achieve those fantastic performance levels
you've been hearing about; indeed, this library may stand in the way of that
goal. It's not that these routines are terribly slow, mind you. They just
encourage an inappropriate programming style if speed is what you're after.
On the other hand, since only 10-20% of the code of any given program
represents the time critical stuff (an argument long employed by HLL
supporters), there is nothing wrong with judicious use of this code within
a program that has to be fast. As usual, if performance is your primary
goal, you must study the problem and the program you generate very carefully
to isolate the time critical portions. If you are interested in high-
performance programming at the "micro-algorithm" level, you should take a look
at Michael Abrash's text "Zen of Assembly." This excellent book will explain
many ways to improve the performance of your code at the sub-algorithm level
(where assembly language really shines).
COMMENTS ABOUT THIS DOCUMENTATION:
**********************************
You will have to forgive us for the inconsistent style appearing throughout
this document. Keep in mind that this document has been prepared by many
different people. Keeping the styles consistent is a time consuming and
difficult task.
Whenever a routine's description claims that the flags are not affected,
you should not interpret this to mean that the routine preserves the flags.
Most routines do *not* preserve any of the flags. Such a statement simply
means that the routine does not *explicitly* return a value in one (or more)
of the flag bits.
Note that proper credit has been given to the author of each of the various
routines appearing in this library *except* for those written by Randall
Hyde. All routines without an author by-line were probably written by
Randall Hyde (unless we screwed up somewhere and forgot to put a name
in the documentation). Most of these routines were tested and documented
by various students in Randy Hyde's CS 13 (assembly language) and CS 191X /
CS 185 courses (Commercial Software Development). There are too many names
to mention here, but these students definitely deserve the credit for locating
numerous bugs in the code, providing many suggestions, and doing other work.
=============================================================================
Version History:
Version 0.0- Initial release as "Randy Hyde's Standard Library for 80x86
Assembly Language programmers"
Version 1.0- Initial release as "UCR Standard Library..." CS 191X
students did some testing and documentation in this release.
Version 2.0- More testing on several routines. Added floating point
library and several other routines.
Version 2.1- Fixed *MAJOR* bugs in floating point package. Added
11-1-91 several new routines. Included new "TEST" files with
the library. Also included SHELL.ASM file inadvertently
left out of Version 2.0.
Version 2.2- Made some minor modifications to puth, putl, ltoa, and htoa
11-14-91 as per suggestions made by David Holm and Terje Maithesen
Version 2.3- Made a small but *major* modification to the stdlib.a and
11-22-91 stdlib.a6 files to force library calls into the STDGRP group.
Otherwise the linker substitued bad segment addresses for
the far calls to the library routines. A real problem when
accessing variables in StdData.
Version 2.4- Yet more changes to fix the stupid MASM group/segment:offset
12-7-91 bug. Made various changes to the STDLIB.A file. Also fixed
a problem in the FP routines- forgot to declare sl_sefpa
public. Finally, created batch file to automatically unpack
everything from DOS (assuming presence of PKUNZIP somewhere
in the current path).
Version 2.5- Some new macros (DOS, ExitPgm), fixed a problem with the
12-25-91 PUTI routine, added some SmartArray items. Also added the
GetEnv routine.
==============================================================================
ROUTINES WE WOULD LIKE TO HAVE:
*******************************
If you're interested in adding some routines to this
package, GREAT! Here are some suggestions.
1) Routines which manipulate directories (read/write/etc.)
2) A regular expression interpreter.
3) Length-prefixed strings package.
4) A graphics package.
5) An object-oriented programming class library.
6) Just about anything else appearing in a HLL "standard" library.
If you've got any ideas, we would love to discuss them with you. The best
way to reach us is through the E-MAIL addresses above.
MISSING ROUTINES TO BE SUPPLIED IN THE FUTURE:
**********************************************
Character strings:
trim- Removes trailing blanks from a string.
blkdel- Removes leading blanks from a string.
translit- Transliterates characters in a string based on a translation
table.
Pattern matching and character sets:
span- Skips through a sequence of characters in a string which
belong to a character set.
break- Skips through a sequence of characters in a string which do not
belong to a character set.
any- Skips over a character if it is a member of a set.
notany- Skips over a character in a string if it is not a member
of a set.
skip- Skips "n" characters in the string.
tab- Matches up to the nth character in a string.
rtab- Matches up to the nth character from the end of a string.
pos- Matches if we are currently at the nth position in a string.
rpos- Matches if we are at the nth position from the end of the
string.
mark- Marks a position in a string during pattern matching
grab- Copies everything from the last mark and creates a new string
on the stack from this substring.
match- Initialize pattern matching system.
alternate- Try an alternative if the current pattern does not match.
arb- Skip over an arbitrary number of characters in a match.
replace- Replace a substring from the last mark to the current
position with some other string.
fail- Force a match failure.
succeed- Force a match success.
Memory Manager Package
Memavail- Largest block of free memory available on the heap.
Memfree- Total amount of free space on the heap.
BlockSize- Returns the size of the memory block which es:di points at.
Process Manager Package
CoCall- Call a coroutine.
CoInit- Initialize a coroutine.
CoRet- Quit a coroutine.
HOW TO USE THE STANDARD LIBRARY:
********************************
When you are ready to begin programming with the library, you should
copy the shell.asm file, provided in the package, to another file in
which you will be working, i.e. myprog.asm. The shell.asm file sets
up the machine (segments, etc.) as the UCR Standard Library expects
them. Results are undefined for other setups. Therefore, I strongly
suggest, that when you begin using these routines, you follow the
shell.asm format. Later, when you are familiar with the software,
you may wish to create your own shell.asm file, but it is wise to
initially use the one provided. The shell.asm file has comments which
tell you where to place your code, variables, etc.
There is an include file, stdlib.a (stdlib.a6 for MASM 6.0 users), which
you should include in every assembly you perform which calls the stdlib
routines. SHELL.ASM already includes this file. *YOU MUST PLACE THE
INCLUDE STATEMENT OUTSIDE OF ANY SEGMENTS IN YOUR PROGRAM*. Preferably
as the first line of your program (just like SHELL.ASM). If you place
this include directive inside a segment, certain assemblers/linkers
(especially MASM) will not properly assemble and link your programs.
They will assemble and link without error, but the resulting program
will not execute correctly.
The STDLIB.A file contains macros you can use to call each of the routines
in the standard library. For example, to call PRINTF you would use the
statement
printf
db "format string",0
db other,vars
rather than "calling" printf. Printf is actually a macro, you cannot call
it directly (all of the standard library routines have names like "sl_printf"
and the macro issues a call to the appropriate routine). These macros have
two main purposes-- first, the differentiate calls to the standard library
routines (i.e., no "call" instruction is the difference); and second, they
contain some extra code to perform "smart linking" with MASM 5.1 & earlier,
TASM, and OPTASM. MASM 6.0 supports a new directive, extrndef, which
eliminates the need for this extra code, but the extra code works nonetheless.
There is a special include file, STDLIB.A6, for MASM 6.0 users which is
smaller and, therefore, speeds up assemblies and consumes less memory
during assembly.
All of the standard library routines, and most of their local data values,
are in a segment named "stdlib". You should not create such a segment unless
you plan on adding new routines to the standard library.
HOW THE STANDARD LIBRARY IS ORGANIZED:
**************************************
In the next several pages are the documentation spec sheets for each of the
standard library routines. The routines are listed by category. The listing
of the categories and their order in the documentation is below.
Standard Input Routines
Standard Output Routines
Conversion Routines
Utility Routines
String Handling Routines
Memory Management Routines
Character Set Routines
Floating Point Routines
File I/O
Miscellaneous Routines
SmartArray Package
In addition, at the beginning of each of the category is a brief
discussion of the purpose of its routines.
Standard Input Routines:
Character Input Routines
------------------------
The character input routines take input from either a standard
device (keyboard, etc.) or a standard library. After the character input
routines receive the characters they either place the characters on the stack
and/or return. The character input routines work similar to the "C" character
input routines.
Routine: Getc
--------------
Category: Character Input Routine
Registers on Entry: None
Registers on Return: AL- Character from input device.
AH- 0 if eof, 1 if not eof.
Flags Affected: Carry- 0 if no error, 1 if error. If error occurs, AX
contains DOS error code.
Example of Usage:
getc
mov KbdChar, al
putc
Description: This routine reads a character from the standard input device.
This call is synchronous, that is, it does not return until a
character is available. The Default input device is DOS
standard input.
Getc returns two types of values: extended ASCII (codes 1-255)
and IBM keyboard scan codes. If Getc returns a non-zero value,
you may interpret this value as an ASCII character. If Getc
returns zero, you must call Getc again to get the actual
keypress.
The second call returns an IBM PC keyboard scan code.
Since the user may redirect input from the DOS command line,
there is the possibility of encountering end-of-file (eof)
when calling getc. Getc uses the AH register to return eof
status. AH contains the number of characters actually read
from the standard input device. If it returns one, then
you've got a valid character. If it returns zero, you've
reached end of file. Note that pressing control-z forces an
end of file condition when reading data from the keyboard.
This routine returns the carry flag clear if the operation
was successful. It returns the carry flag set if some sort
of error occurred while reading the character. Note that eof
is not an error condition. Upon reaching the end of file,
Getc returns with the carry flag clear. If getc is seen from
a file the control-z is not seen as an end-of-file marker,
but just read in as a character of the file.
Control-c if read from a keyboard device aborts the program.
However if when reading something other than a keyboard
(files, serial ports), control-c from the input source
returns control-c. However when pressing control-break
the program will abort regardless of the input source.
Regarding CR/LF, if the input is from a device, (eg. keyboard
serial port) getc returns whatever that device driver returns,
(generally CR without a LF). However if the input is from
a file, getc stripes a single LF if it immediately follows
the CR.
When using getc files operate in "cooked" mode. While
devices operate in "pseudo-cooked" mode, which means no
buffering, no CR -> CR/LF, but it handles control-c, and
control-z.
See the sources for more information about GETC's internal
operation.
Include: stdlib.a
Routine: GetcStdIn
--------------------
Category: Character Input Routine
Register on entry: None.
Register on return: AL- Character from input device.
Flags affected: AH- 0 if eof, 1 if not eof.
Carry- 0 if no error, 1 if error
(AX contains DOS error code if error occurs).
Example of Usage:
GetcStdIn
mov InputChr, al
putc
Description: This routine reads a character from the DOS standard input
device. This call is synchronous, that is, it does not return
until a character is available. See the description of Getc
above for more details.
The difference between Getc and GetcStdIn is that your
program can redirect Getc using other calls in this library.
GetcStdIn calls DOS directly without going through this
redirection mechanism.
Include: stdlib.a
Routine: GetcBIOS
-------------------
Category: Character Input Routine
Register on entry: None
Register on return: AL- Character from the keyboard.
Flags affected: AH- 1 (always). Carry- 0 (always).
Example of Usage:
GetcBIOS
mov CharRead, al
putc
Description: This routine reads a character from the keyboard. This call is
synchronous, that is it does not return until a character is
available.
Note that there is no special character processing. This
code does *not* check for EOF, control-C, or anything
else like that.
Include: stdlib.a
Routine: SetInAdrs
-------------------
Category: Character Input Routine
Registers on Entry: ES:DI - address of new input routine
Registers on return: None
Flags affected:
Examples of Usage:
mov es, seg NewInputRoutine
mov di, offset NewInputRoutine
SetInAdrs
les di, RoutinePtr
SetInAdrs
Description: This routine redirects the stdlib standard input so that it
calls the routine who's address you pass in es:di. The
routine (whose address appears in es:di) should be a "getc"
routine which reads a character from somewhere and returns
that character in AL. It should also return EOF status in
the AH register and error status in the carry flag (see
the description of GETC for more details).
Include: stdlib.a
Routine: GetInAdrs
--------------------
Category: Character Input Routine
Register on entry: None
Register on return: ES:DI - address of current input routine (called by Getc).
Flags affected: None
Example of Usage:
GetInAdrs
mov word ptr SaveInAdrs, di
mov word ptr SaveInAdrs+2, es
Description: You can use this function to get the address of the current
input routine, perhaps so you can save it or see if it is
currently pointing at some particular piece of code.
If you want to temporarily redirect the input and then restore
the original input or outline, consider using
PushInAdrs/PopInAdrs described later.
Include: stdlib.a
Routine: PushInAdrs
---------------------
Category: Character Input Routine
Register on entry: ES:DI - Address of new input routine.
Register on return: Carry=0 if operation successful.
Carry=1 if there were already 16 items on the stack.
Example of Usage:
mov es, seg NewInputRoutine
mov di, offset NewInputRoutine
PushInAdrs
.
.
.
les di, RoutinePtr
PushInAdrs
Description: This routine "pushes" the current input address onto an
internal stack and then copies the value in es:di into the
current input routine pointer. The PushInAdrs and PopInAdrs
routines let you easily save and redirect the standard output
and then restore the original output routine address later on.
If you attempt to push more than 16 items on the stack,
PushInAdrs will ignore your request and return with the
carry flag set. If PushInAdrs is successful, it will
return with the carry flag clear.
Include: stdlib.a
Routine: PopInAdrs
--------------------
Category: Character Input Routine
Register on entry: None
Register on return: ES:DI - Points at the previous stdout routine before
the pop.
Example of Usage:
mov es, seg NewInRoutine
mov di, offset NewInputRoutine
PushInAdrs
.
.
.
PopInAdrs
Description: PopInAdrs undoes the effects of PushInAdrs. It pops an item
off the internal stack and stores it into the input routine
pointer. The previous value in the output pointer is returned
in es:di.
Include: stdlib.a
Routine: Gets, Getsm
---------------------
Category: Character Input Routine
Register on entry: ES:DI- Pointer to input buffer (gets only).
Register on return: ES:DI - address of input of text.
carry- 0 if no error, 1 if error.
If error, AX contains: 0- End of
file encountered in middle of
string. 1- Memory allocation error (getsm only).
Other- DOS error code.
Flags affected: None
Example of usage:
getsm ;Read a string from the
;keyboard
puts ;Print it
putcr ;Print a new line
free ;Deallocate storage for
;string.
mov di, seg buffer
mov es, di
lea di, buffer
gets
puts
putcr
Description: Reads a line of text from the stdlib standard input device.
You must pass a pointer to the recipient buffer in es:di to
the GETS routine. GETSM automatically allocates storage for
the string on the heap (up to 256 bytes) and returns a pointer
to this block in es:di.
Gets(m) returns all characters typed by the user except for the
carriage return (ENTER) key code. These routines return a
zero-terminated string (with es:di pointing at the string).
Exactly how Gets(m) treats the incoming data depends upon
the source device, however, you can usually count on Gets(m)
properly handling backspace (erases previous character),
escape (erase entire line), and ENTER (accept current line).
Other keys may affect Gets(m) as well. For example, Gets(m),
by default, calls Getc which, in turn, usually calls DOS'
standard input routine. If you type control-C or break while
read from DOS' standard input it may abort the program.
If an error occurs during input (e.g., EOF encountered in
the middle of a line) Gets(m) returns the error code in
AX. If no error occurs, Gets(m) preserves AX.
Include: stdlib.a
Routine: Scanf
---------------
Category: Character Input Routine
Register on entry: None
Register on return: None
Flags affected: None
Example of usage:
scanf
db "%i %h %^s",0
dd i, x, sptr
Description: * Formatted input from stdlib standard input.
* Similar to C's scanf routine.
* Converts ASCII to integer, unsigned, character, string, hex,
and long values of the above.
Scanf provides formatted input in a fashion analogous to
printf's output facilities. Actually, it turns out that scanf
is considerably less useful than printf because it doesn't
provide reasonable error checking facilities (neither does C's
version of this routine). But for quick and dirty programs
whose input can be controlled in a rigid fashion (or if you're
willing to live by "garbage in, garbage out") scanf provides
a convenient way to get input from the user. Like printf, the
scanf routine expects you to follow the call with a format
string and then a list of (far pointer) memory addresses. The
items in the scanf format string take the following form: %^f,
where f represents d, i, x, h, u, c, x, ld, li, lx, or lu.
Like printf, the "^" symbol tells scanf that the address
following the format string is the address of a (far) pointer
to the data rather than the address of the data location itself.
By default, scanf automatically skips any leading whitespace
before attempting to read a numeric value. You can instruct
scanf to skip other characters by placing that character in the
format string. For example, the following call instructs scanf
to read three integers separated by commas (and/or whitespace):
scanf
db "%i,%i,%i",0
dd i1,i2,i3
Whenever scanf encounters a non-blank character in the format
string, it will skip that character (including multiple
occurrences of that character) if it appears next in the input
stream. Scanf always calls gets to read a new line of text
from stdlib's standard input. If scanf exhausts the format
list, it ignores any remaining characters on the line. If
scanf exhausts the input line before processing all of the
format items, it leaves the remaining variables unchanged.
Scanf always deallocates the storage allocated by gets.
Include: stdlib.a
Character Output Routines
-------------------------
The stdlib character output routines allow you to print to the
standard output device. Although the processing of non-ASCII
characters is undefined, most output devices handle these characters
properly. In particular, they can handle return, line feed, back space,
and tab.
Most of the output routines in the standard library output data
through the Putc routine. They generally use the AX register upon
entry and print the character(s) to the standard output device by
calling DOS by default. The output is redirectable to the
user-written routine. However, the PutcBIOS routine prints doesn't
use DOS. Instead it uses BIOS routines to print the character in AL
using the INT command for teletype-like output.
The print routines are similar to those in C, however, they differ
in their implementation. The print routine returns to the address
immediately following the terminating byte, therefore, it is important
to remember to terminate your string with zero or you will print an
unexpected sequence of characters.
Routine: Putc
--------------
Category: Character Output Routine
Registers on Entry: AL- character to output
Registers on Return: None
Flags affected: None
Example of Usage:
mov al, 'C'
putc ;Prints "C" to std output.
Description: Putc is the primitive character output routine. Most other
output routines in the standard library output data through
this procedure. It prints the ASCII character in AL register.
The processing of control codes is undefined although most output
routines this routine links to should be able to handle return,
line feed, back space, and tab. By default, this routine calls
DOS to print the character to the standard output device. The
output is redirectable to to user-written routine.
Include: stdlib.a
Routine: PutCR
---------------
Category: Character Output Routine
Register on entry: None
Register on return: None
Flags affected: None
Example of Usage: PutCR
Description: Using PutCR is an easy way of printing a newline to the stdlib
standard output. It prints a newline (carriage return/line feed)
to the current standard output device.
Include: stdlib.a
Routine: PutcStdOut
-------------------
Category: Character Output Routine
Registers on Entry: AL- character to output
Registers on Return: None
Flags Affected: None
Example of Usage:
mov AL, 'C'
PutcStdOut ; Writes "C" to standard output
Description: PutcStdOut calls DOS to print the character in AL to the standard
output device. Although processing of non-ASCII characters and
control characters is undefined, most output devices handle these
characters properly. In particular, most output devices properly
handle return, line feed, back space, and tab. The output is
redirectable via DOS I/O redirection.
Include: stdlib.a
Routine: PutcBIOS
-----------------
Category: Character Output Routine
Registers on Entry: AL- character to print
Registers on Return: None
Flags Affected: None
Example of Usage:
mov AL, "C"
PutcBIOS
Description: PutcBIOS prints the character in AL using the BIOS routines,
using INT 10H/AH=14 for teletype-like output. Output through
this routine cannot be redirected; such output is always sent
to the video display on the PC (unless, of course, someone has
patched INT 10h). Handles return, line feed, back space, and
tab. Prints other control characters using the IBM Character
set.
Include: stdlib.a
Routine: GetOutAdrs
-------------------
Category: Character Output Routine
Registers on Entry: None
Registers on Return: ES:DI- address of current output routine (called by Putc)
Flags Affected: None
Example of Usage:
GetOutAdrs
mov word ptr SaveOutAdrs, DI
mov word ptr SaveOutAdrs+2, ES
Description: GetOutAdrs gets the address of the current output routine, perhaps
so you can save it or see if it is currently pointing at some
particular piece of code. If you want to temporarily redirect
the output and then restore the original output routine, consider
using PushOutAdrs/PopOutAdrs described later.
Include: stdlib.a
Routine: SetOutAdrs
--------------------
Category: Character Output Routine
Registers on Entry: ES:DI - address of new output routine
Registers on return: None
Flags affected: None
Example of Usage:
mov es, seg NewOutputRoutine
mov di, offset NewOutputRoutine
SetOutAdrs
les di, RoutinePtr
SetOutAdrs
Description: This routine redirects the stdlib standard output so that it
calls the routine who's address you pass in es:di. This routine
expects the character to be in AL and must preserve all registers.
It handles the printable ASCII characters and the four control
characters return, line feed, back space, and tab. (The routine
may be modified in the case that you wish to handle these codes
in a different fashion.)
Include: stdlib.a
Routine: PushOutAdrs
---------------------
Category: Character Output Routine
Registers on Entry: ES:DI- Address of new output routine
Registers on Return: None
Flags Affected: Carry = 0 if operation is successful
Carry = 1 if there were already 16 items on the stack
Example of Usage:
mov ES, seg NewOutputRoutine
mov DI, offset NewOutputRoutine
PushOutAdrs
.
.
.
les DI, RoutinePtr
PushOutAdrs
Description: This routine "pushes" the current output address onto an internal
stack and then uses the value in es:di as the current output
routine address. The PushOutAdrs and PopOutAdrs routines let you
easily save and redirect the standard output and then restore the
original output routine address later on. If you attempt to push
more than 16 items on the stack, PushOutAdrs will ignore your
request and return with the carry flag set. If PushOutAdrs is
successful, it will return with the carry flag clear.
Include: stdlib.a
Routine: PopOutAdrs
--------------------
Category: Character Output Routine
Registers on Entry: None
Registers on Return: ES:DI- Points at the previous stdout routine before
the pop
Flags Affected: None
Example of Usage:
mov ES, seg NewOutputRoutine
mov DI, offset NewOutputRoutine
PushOutAdrs
.
.
.
PopOutAdrs
Description: PopOutAdrs undoes the effects of PushOutAdrs. It pops an item off
the internal stack and stores it into the output routine pointer.
The previous value in the output pointer is returned in es:di.
Defaults to PutcStdOut if you attempt to pop too many items off
the stack.
Include: stdlib.a
Routine: Puts
--------------
Category: Character Output Routine
Register on entry: ES:DI register - contains the address of the string
Register on return: None
Flags affected: None
Example of Usage:
les di, StrToPrt
puts
putcr
Description: Puts prints a zero-terminated string whose address appears
in es:di. Each character appearing in the string is printed
verbatim. There are no special escape characters. Unlike
the "C" routine by the same name, puts does not print a
newline after printing the string. Use putcr if you want
to print the newline after printing a string with puts.
Include: stdlib.a
Routine: Puth
--------------
Category: Character Output Routine
Register on entry: AL
Register on return: AL
Flags affected: None
Example of Usage:
mov al, 1fh
puth
Description: The Puth routine Prints the value in the AL register as two
hexadecimal digits. If the value in AL is between 0 and 0Fh,
puth will print a leading zero. This routine calls the stdlib
standard output routine (putc) to print all characters.
Include: stdlib.a
Routine: Putw
--------------
Category: Character Output Routine
Registers on Entry: AX- Value to print
Registers on Return: None
Flags Affected: None
Example of Usage:
mov AX, 0f1fh
putw
Description: The Putw routine prints the value in the AX register as four
hexadecimal digits (including leading zeros if necessary).
This routine calls the stdlib standard output routine (putc)
to print all characters.
Include: stdlib.a
Routine: Puti
--------------
Category: Character Output Routine
Registers on Entry: AX- Value to print
Registers on Return: None
Flags Affected: None
Example of Usage:
mov AX, -1234
puti
Description: Puti prints the value in the AX register as a decimal integer.
This routine uses the exact number of screen positions required
to print the number (including a position for the minus sign, if
the number is negative). This routine calls the stdlib standard
output routine (putc) to print all characters.
Include: stdlib.a
Routine: Putu
--------------
Category: Character Output Routine
Register on entry: AX- Unsigned value to print.
Register on return: None
Flags affected: None
Example of Usage:
mov ax, 1234
putu
Description: Putu prints the value in the AX register as an unsigned integer.
This routine uses the exact number of screen positions required
to print the number. This routine calls the stdlib standard
output routine (putc) to print all characters.
Include: stdlib.a
Routine: Putl
--------------
Category: Character Output Routine
Register on entry: DX:AX- Value to print
Register on return: None
Flags affected: None
Example of Usage:
mov dx, 0ffffh
mov ax, -1234
putl
Description: Putl prints the value in the DX:AX registers as an integer.
This routine uses the exact number of screen positions
required to print the number (including a position for the
minus sign, if the number is negative). This routine calls
the stdlib standard output routine (putc) to print all
characters.
Include: stdlib.a
Routine: Putul
---------------
Category: Character Output Routine
Register on entry: DX:AX register
Register on return: None
Flags affected: None
Example of Usage:
mov dx, 12h
mov ax, 1234
putul
Description: Putul prints the value in the DX:AX registers as an unsigned
integer. This routine uses the exact number of screen
positions required to print the number. This routine calls
the stdlib standard output routine (putc) to print all
characters.
Include: stdlib.a
Routine: PutISize
------------------
Category: Character Output Routine
Registers on Entry: AX - Integer value to print
CX - Minimum number of print positions to use
Registers on return: None
Flags affected:
Example of Usage:
mov cx, 5
mov ax, I
PutISize
.
.
.
mov cx, 12
mov ax, J
PutISize
Description: PutISize prints the signed integer value in AX to the
stdlib standard output device using a minimum of n print
positions. CX contains n, the minimum field width for the
output value. The number (including any necessary minus sign)
is printed right justified in the output field.
If the number in AX requires more print positions than
specified by CX, PutISize uses however many print positions
are necessary to actually print the number. If you specify
zero in CX, PutISize uses the minimum number of print positions
required. Of course, PutI will also use the minimum number
of print positions without disturbing the value in the CX
register.
Note that, under no circumstances, will the number in AX
ever require more than 6 print positions (-32,767 requires
the most print positions).
Include: stdlib.a
Routine: PutUSize
------------------
Category: Character Output Routine
Registers on entry: AX- Value to print
CX- Minimum field width
Registers on return: None
Flags affected: None
Example of usage:
mov cx, 8
mov ax, U
PutUSize
Description: PutUSize prints the value in AX as an unsigned decimal integer.
The minimum field width specified by the value in CX.
Like PutISize above except this one prints unsigned values.
Note that the maximum number of print positions required by any
number (e.g., 65,535) is five.
Include: stdlib.a
Routine: PutLSize
------------------
Category: Character Output Routine
Register on entry: DX:AX-32 bit value to print
CX- Minimum field width
Register on return: None
Flags affected: None
Example of Usage:
mov cx, 16
mov dx, word ptr L+2
mov ax, word ptr L
PutLSize
Description: PutLSize is similar to PutISize, except this prints the long
integer value in DX:AX. Note that there may be as many as
11 print positions (e.g., -1,000,000,000).
Include: stdlib.a
Routine: PutULSize
-------------------
Category: Character Output Routine
Register on entry: AX : DX and CX
Register on return: None
Flags affected: None
Example of usage: mov cx, 8
mov dx, word ptr UL+2
mov ax, word ptr UL
PutULSize
Description: Prints the value in DX:AX as a long unsigned decimal integer.
Prints the number in a minimum field width specified by the
value in CX. Just like PutLSize above except this one prints
unsigned numbers rather than signed long integers. The largest
field width for such a value is 10 print positions.
Include: stdlib.a
Routine: Print
----------------
Category: Character Output Routine
Register on entry: CS:RET - Return address points at the string to print.
Register on return: None
Flags affected: None
Examples of Usage: print
db "Print this string to the display device"
db 13,10
db "This appears on a new line"
db 13,10
db 0
Description: Print lets you print string literals in a convenient
fashion. The string to print immediately follows the call
to the print routine. The string must contain a
zero terminating byte and may not contain any intervening
zero bytes. Since the print routine returns to the address
immediately following the zero terminating byte, forgetting
this byte or attempting to print a zero byte in the middle
of a literal string will cause print to return to an
unexpected instruction. This usually hangs up the machine.
Be very careful when using this routine!
Include: stdlib.a
Routine: Printf
----------------------
Category: Character Output Routine
Register on entry: CS:RET - Return address points at the format string
Register on return: None
Flags affected: None
Example of Usage:
printf
db "Indirect access to i: %^d",13,10,0
dd IPtr;
printf
db "A string allocated on the heap: %-\.32^s"
db 13,10,0
dd SPtr
Descriptions: Printf, like its "C" namesake, provides formatted output
capabilities for the stdlib package. A typical call to printf
always takes the following form:
printf
db "format string",0
dd operand1, operand2, ..., operandn
The format string is comparable to the one provided in the
"C" programming language. For most characters, printf simply
prints the characters in the format string up to the
terminating zero byte. The two exceptions are characters
prefixed by a backslash ("\") and characters prefixed by a
percent sign ("%"). Like C's printf, stdlib's printf uses
the backslash as an escape character and the percent sign as
a lead-in to a format string.
Printf uses the escape character ("\") to print special
characters in a fashion similar to, but not identical to C's
printf. Stdlib's printf routine supports the following
special characters:
* r Print a carriage return (but no line feed)
* n Print a new line character (carriage return/line feed).
* b Print a backspace character.
* t Print a tab character.
* l Print a line feed character (but no carriage return).
* f Print a form feed character.
* \ Print the backslash character.
* % Print the percent sign character.
* 0xhh Print ASCII code hh, represented by two hex digits.
C users should note a couple of differences between stdlib's
escape sequences and C's. First, use "\%" to print a percent
sign within a format string, not "%%". C doesn't allow the
use of "\%" because the C compiler processes "\%" at compile
time (leaving a single "%" in the object code) whereas printf
processes the format string at run-time. It would see a single
"%" and treat it as a format lead-in character. Stdlib's
printf, on the other hand, processes both the "\" and "%" and
run-time, therefore it can distinguish "\%".
Strings of the form "\0xhh" must contain exactly two hex
digits. The current printf routine isn't robust enough to
handle sequences of the form "\0xh" which contain only a
single hex digit. Keep this in mind if you find printf
chopping off characters after you print a value.
There is absolutely no reason to use any escape character
sequences except "\0x00". Printf grabs all characters
following the call to printf up to the terminating zero byte
(which is why you'd need to use "\0x00" if you want to print
the null character, printf will not print such values).
Stdlib's printf routine doesn't care how those characters got
there. In particular, you are not limited to using a single
string after the printf call. The following is perfectly
legal:
printf
db "This is a string",13,10
db "This is on a new line",13,10
db "Print a backspace at the end of this line:"
db 8,13,10,0
Your code will run a tiny amount faster if you avoid the use
of the escape character sequences. More importantly, the
escape character sequences take at least two bytes. You can
encode most of them as a single byte by simply embedding the
ASCII code for that byte directly into the code stream.
Don't forget, you cannot embed a zero byte into the code
stream. A zero byte terminates the format string. Instead,
use the "\0x00" escape sequence.
Format sequences always between with "%". For each format
sequence you must provide a far pointer to the associated
data immediately following the format string, e.g.,
printf
db "%i %i",0
dd i,j
Format sequences take the general form "%s\cn^f" where:
* "%" is always the "%" character. Use "\%" if you
actually want to print a percent sign.
* s is either nothing or a minus sign ("-").
* "\c" is also optional, it may or may not appear in
the format item. "c" represents any printable
character.
* "n" represents a string of 1 or more decimal digits.
* "^" is just the caret (up-arrow) character.
* "f" represents one of the format characters: i, d, x,
h, u, c, s, ld, li, lx, or lu.
The "s", "\c", "n", and "^" items are optional, the "%" and
"f" items must be present. Furthermore, the order of these
items in the format item is very important. The "\c" entry,
for example, cannot precede the "s" entry. Likewise, the "^"
character, if present, must follow everything except the "f"
character(s).
The format characters i, d, x, h, u, c, s, ld, li, lx, and
lu control the output format for the data. The i and d
format characters perform identical functions, they tell
printf to print the following value as a 16-bit signed
decimal integer. The x and h format characters instruct
printf to print the specified value as a 16-bit or 8-bit
hexadecimal value (respectively). If you specify u, printf
prints the value as a 16-bit unsigned decimal integer.
Using c tells printf to print the value as a single character.
S tells printf that you're supplying the address of a
zero-terminated character string, printf prints that string.
The ld, li, lx, and lu entries are long (32-bit) versions of
d/i, x, and u. The corresponding address points at a 32-bit
value which printf will format and print to the standard output.
The following example demonstrates these format items:
printf
db "I= %i, U= %u, HexC= %h, HexI= %x, C= %c, "
db "S= %s",13,10
db "L= %ld",13,10,0
dd i,u,c,i,c,s,l
The number of far addresses (specified by operands to the "dd"
pseudo-opcode) must match the number of "%" format items in
the format string. Printf counts the number of "%" format
items in the format string and skips over this many far
addresses following the format string. If the number of
items do not match, the return address for printf will be
incorrect and the program will probably hang or otherwise
malfunction. Likewise (as for the print routine), the format
string must end with a zero byte. The addresses of the items
following the format string must point directly at the memory
locations where the specified data lies.
When used in the format above, printf always prints the
values using the minimum number of print positions for each
operand. If you want to specify a minimum field width, you
can do so using the "n" format option. A format item of the
format "%10d" prints a decimal integer using at least ten
print positions. Likewise, "%16s" prints a string using at
least 16 print positions. If the value to print requires
more than the specified number of print positions, printf
will use however many are necessary. If the value to print
requires fewer, printf will always print the specified number,
padding the value with blanks. Printf will print the value
right justified in the print field (regardless of the data's
type). If you want to print the value left justified in the
output file, use the "-" format character as a prefix to the
field width, e.g.,
printf
db "%-17s",0
dd string
In this example, printf prints the string using a 17 character
long field with the string left justified in the output field.
By default, printf blank fills the output field if the value
to print requires fewer print positions than specified by the
format item. The "\c" format item allows you to change the
padding character. For example, to print a value, right
justified, using "*" as the padding character you would use
the format item "%\*10d". To print it left justified you
would use the format item "%-\*10d". Note that the "-" must
precede the "\*". This is a limitation of the current
version of the software. The operands must appear in this
order. Normally, the address(es) following the printf
format string must be far pointers to the actual data to print.
On occasion, especially when allocating storage on the heap
(using malloc), you may not know (at assembly time) the
address of the object you want to print. You may have only
a pointer to the data you want to print. The "^" format
option tells printf that the far pointer following the format
string is the address of a pointer to the data rather than
the address of the data itself. This option lets you access
the data indirectly.
Note: unlike C, stdlib's printf routine does not support
floating point output. Putting floating point into printf
would increase the size of this routine a tremendous amount.
Since most people don't need the floating point output
facilities, it doesn't appear here. Check out PRINTFF.
Include: stdlib.a
Routine: PRINTFF
-----------------
Category: Character Output Routine
Registers on Entry: CS:RET- Points at format string and other parameters.
Registers on Return: If your program prints floating point values, this
routine modifies the floating point accumulator and
floating point operand "pseudo-registers" in the
floating point package.
Flags Affected: None
Examples of Usage:
printff
db "I = %d, R = %7.2f F = 12.5e G = 9.2gf\n",0
dd i, r, f, g
Description:
This code works just like printf except it also allows the
output of floating point values. The output formats are
the following:
Single Precision:
mm.nnF- Prints a field width of mm chars with nn digits
appearing after the decimal point.
nnE- Prints a floating point value using scientific
notation in a field width of nn chars.
Double Precision:
mm.nnGF- As above, for double precision values.
nnGE- As above, for double precision values.
Extended Precision-
mm.nnLF- As above, for extended precision values.
nnLE- As above, for extended precision values.
Since PRINTFF supports everything PRINTF does, you should not
use both routines in the same program (just use PRINTF). The
PRINTF & PRINTFF macros check for this and will print a warning
message if you've included both routines. Using both will not
cause your program to fail, but it will make your program
unnecessarily larger. You should not use PRINTFF unless you
really need to print floating point values. When you use
PRINTFF, it forces the linker to load in the entire floating
point package, making your program considerably larger.
Include: stdlib.a
Conversion Routines
-------------------
The stdlib conversion routines follow a uniform format of storing the data
to be converted and returned. Most routines accept input and return data
of either an ASCII string of characters, stored in the ES:DI register, or
integers, stored in the DX:AX register. If a value is just a 16 or 8-bit
value then it will be stored in AX or AL.
Since there is a possibility of an error in the input values to be converted,
such as it does not contain a proper value to convert, we use the
carry flag to show error status. If the error flag is set then an error has
occured and things are okay if the carry flag is clear.
Routine: ATOL (2)
------------------
Category: Conversion Routine
Registers on Entry: ES:DI- Points at string to convert
Registers on Return: DX:AX- Long integer converted from string
ES:DI- Points at first non-digit (ATOL2 only)
Flags Affected: Carry flag- Error status
Examples of Usage:
gets ;Get a string from user
ATOL ;Convert to a value in DX:AX
Description: ATOL converts the string of digits that ES:DI points at to a
long (signed) integer value and returns this value in DX:AX.
Note that the routine stops on the first non-digit.
If the string does not begin with a digit, this routine returns
zero. The only exception to the "string of digits" only rule is
that the number can have a preceding minus sign to denote a
negative number. Note that this routine does not allow leading
spaces. ATOL2 works in a similar fashion except it doesn't
preserve the DI register. That is, ATOL2 leaves DI pointing at
the first character beyond the string of digits. ATOL/ATOL2 both
return the carry flag clear if it translated the string of
digits without error. It returns the carry flag set if overflow
occurred.
Include: stdlib.a
Routine: AtoUL (2)
-------------------
Category: Conversion Routine
Register on entry: ES:DI- address of the string to be converted
Register on return: DX:AX- 32-bit unsigned integer
ES:DI- Points at first character beyond digits (ATOUL2
only)
Flags affected: Carry flag- Set if error, clear if okay.
Examples of Usage:
les InputString
AtoUL
Description: AtoUL converts the string pointed by ES:DI to a 32-bit unsigned
integer. It places the 32-bit unsigned integer into the memory
address pointed by DX:AX. If there is an error in conversion,
the carry flag will set to one. If there is not an error, the
carry flag will be set to zero.
ATOUL2 does not preserve DI. It returns with DI pointing at
the first non-digit character in the string.
Include: stdlib.a
Routine: ATOU (2)
--------------------
Category: Conversion Routine
Register on entry: ES:DI points at string to convert
Register on return: AX- unsigned 16-bit integer
ES:DI- points at first non-digit (ATOU2 only)
Flags affected: carry flag - error status
Example of Usage:
Description: ATOU converts an ASCII string of digits, pointed to by ES:DI,
to unsigned integer format. It places the unsigned 16-bit
integer, converted from the string, into the AX register.
ATOI works the same, except it handle unsigned 16-bit integers
in the range 0..65535.
ATOU2 leaves DI pointing at the first non-digit in the string.
Include: stdlib.a
Routine: ATOH (2)
-----------------
Category: Conversion Routine
Registers on Entry: ES:DI- Points to string to convert
Registers on Return: AX- Unsigned 16-bit integer converted from hex string
DI (ATOH2)- First character beyond string of hex digits
Flags Affected: Carry = Error status
Example of Usage:
les DI, Str2Convrt
atoh ;Convert to value in AX.
putw ;Print word in AX.
Description: ATOH converts a string of hexadecimal digits, pointed to by
ES:DI, into unsigned 16-bit numeric form. It returns the value in
the AX register. If there is an error in conversion, the carry
flag will set to one. If there is not an error, the carry flag
will be clear. ATOH2 works the same except it leaves DI
pointing at the first character beyond the string of hex digits.
Include: stdlib.a
Routine: ATOLH (2)
------------------
Category: Conversion Routine
Registers on Entry: ES:DI- Points to string to convert
Registers on Return: DX:AX- Unsigned 32-bit integer converted from hex string
DI (ATOLH2)- First character beyond string of hex digits
Flags Affected: Carry = Error status
Example of Usage:
les DI, Str2Convrt
atolh ;Convert to value in DX:AX
Description: ATOLH converts a string of hexadecimal digits, pointed to by
ES:DI, into unsigned 32-bit numeric form. It returns the value in
the DX:AX register. If there is an error in conversion, the carry
flag will set to one. If there is not an error, the carry flag
will be clear. ATOLH2 works the same except it leaves the DI
register pointing at the first non-hex digit.
Include: stdlib.a
Routine: ATOI (2)
-------------------
Category: Conversion Routine
Register on entry: ES:DI- Points at string to convert.
Register on return: AX- Integer converted from string.
DI (ATOI2)- First character beyond string of digits.
Flags affected: Error status
Examples of Usage:
les DI, Str2Convrt
atoi ;Convert to value in AX
Description: Works just like ATOL except it translates the string to a
signed 16-bit integer rather than a 32-bit long integer.
Include: stdlib.a
Routine ITOA (2,M)
------------------
Category: Conversion Routine
Registers on Entry: AX- Signed 16-bit value to convert to a string
ES:DI- Pointer to buffer to hold result (ITOA/ITOA2
only).
Registers on Return: ES:DI- Pointer to string containing converted
characters (ITOA/ITOAM only).
ES:DI- Pointer to zero-terminating byte of converted
string (ITOA2 only).
Flags Affected: Carry flag is set on memory allocation error (ITOAM only)
Examples of Usage:
mov ax, -1234
ITOAM ;Convert to string.
puts ;Print it.
free ;Deallocate string.
mov di, seg buffer
mov es, di
lea di, buffer
mov ax, -1234
ITOA ;Leaves string in BUFFER.
mov di, seg buffer
mov es, di
lea di, buffer
mov ax, -1234
ITOA2 ;Leaves string in BUFFER and
;ES:DI pointing at end of string.
Description: These routines convert an integer value to a string of
characters which represent that integer. AX contains the
signed integer you wish to convert.
ITOAM automatically allocates storage on the heap for the
resulting string, you do not have to pre-allocate this
storage. ITOAM returns a pointer to the (zero-terminated)
string in the ES:DI registers. It ignores the values in
ES:DI on input.
ITOA requires that the caller allocate the storage for the
string (maximum you will need is seven bytes) and pass a
pointer to this buffer in ES:DI. ITOA returns with ES:DI
pointing at the beginning of the converted string.
ITOA2 also requires that you pass in the address of a buffer
in the ES:DI register pair. However, it returns with ES:DI
pointing at the zero-terminating byte of the string. This
lets you easily build up longer strings via multiple calls
to routines like ITOA2.
Include: stdlib.a
Routine: UTOA (2,M)
---------------------
Category: Conversion Routine
Registers on entry: AX - unsigned 16-bit integer to convert to a string
ES:DI- Pointer to buffer to hold result (UTOA/UTOA2
only).
Registers on Return: ES:DI- Pointer to string containing converted
characters (UTOA/UTOAM only).
ES:DI- Pointer to zero-terminating byte of converted
string (UTOA2 only).
Flags affected: Carry set denotes malloc error (UTOAM only)
Example of Usage:
mov ax, 65000
utoa
puts
free
mov di, seg buffer
mov es, di
lea di, buffer
mov ax, -1234
ITOA ;Leaves string in BUFFER.
mov di, seg buffer
mov es, di
lea di, buffer
mov ax, -1234
ITOA2 ;Leaves string in BUFFER and
;ES:DI pointing at end of string.
Description: UTOAx converts a 16-bit unsigned integer value in AX to a
string of characters which represents that value. UTOA,
UTOA2, and UTOAM behave in a manner analogous to ITOAx. See
the description of those routines for more details.
Include: stdlib.a
Routine: HTOA (2,M)
---------------------
Category: Conversion Routine
Registers on entry: AL - 8-bit integer to convert to a string
ES:DI- Pointer to buffer to hold result (HTOA/HTOA2
only).
Registers on Return: ES:DI- Pointer to string containing converted
characters (HTOA/HTOAM only).
ES:DI- Pointer to zero-terminating byte of converted
string (HTOA2 only).
Flags affected: Carry set denotes memory allocation error (HTOAM only)
Description: The HTOAx routines convert an 8-bit value in AL to the two-
character hexadecimal representation of that byte. Other
that that, they behave just like ITOAx/UTOAx. Note that
the resulting buffer must have at least three bytes for
HTOA/HTOA2.
Include: stdlib.a
Routine: WTOA (2,M)
--------------------
Category: Conversion Routine
Registers on Entry: AX- 16-bit value to convert to a string
ES:DI- Pointer to buffer to hold result (WTOA/WTOA2
only).
Registers on Return: ES:DI- Pointer to string containing converted
characters (WTOA/WTOAM only).
ES:DI- Pointer to zero-terminating byte of converted
string (WTOA2 only).
Flags Affected: Carry set denotes memory allocation error (WTOAM only)
Example of Usage:
Like WTOA above
Description: WTOAx converts the 16-bit value in AX to a string of four
hexadecimal digits. It behaves exactly like HTOAx except
it outputs four characters (and requires a five byte buffer).
Include: stdlib.a
Routine: LTOA (2,M)
--------------------
Category: Conversion Routine
Registers on entry: DX:AX (contains a signed 32 bit integer)
ES:DI- Pointer to buffer to hold result (LTOA/LTOA2
only).
Registers on Return: ES:DI- Pointer to string containing converted
characters (LTOA/LTOAM only).
ES:DI- Pointer to zero-terminating byte of converted
string (LTOA2 only).
Flags affected: Carry set if memory allocation error (LTOAM only)
Example of Usage:
mov di, seg buffer ;Get address of storage
mov es, di ; buffer.
lea di, buffer
mov ax, word ptr value
mov dx, word ptr value+2
ltoa
Description: LtoA converts the 32-bit signed integer in DX:AX to a string
of characters. LTOA stores the string at the address specified
in ES:DI (there must be at least twelve bytes available at
this address) and returns with ES:DI pointing at this buffer.
LTOA2 works the same way, except it returns with ES:DI
pointing at the zero terminating byte. LTOAM allocates
storage for the string on the heap and returns a pointer
to the string in ES:DI.
Include: stdlib.a
Routine: ULTOA (2,M)
---------------------
Category: Conversion Routine
Registers on Entry: DX:AX- Unsigned 32-bit value to convert to a string
ES:DI- Pointer to buffer to hold result (LTOA/LTOA2
only).
Registers on Return: ES:DI- Pointer to string containing converted
characters (LTOA/LTOAM only).
ES:DI- Pointer to zero-terminating byte of converted
string (LTOA2 only).
Flags Affected: Carry is set if malloc error (ULTOAM only)
Example of Usage:
Like LTOA
Description: Like LTOA except this routine handles unsigned integer values.
Include: stdlib.a
Routine: SPrintf (2,M)
-----------------------
Category: Conversion Routine
In-Memory Formatting Routine
Registers on entry: CS:RET - Pointer to format string and operands of the
sprintf routine
ES:DI- Address of buffer to hold output string
(sprintf/sprintf2 only)
Register on return: ES:DI register - pointer to a string containing
output data (sprintf/sprintfm only).
Pointer to zero-terminating byte at the
end of the converted string (sprintf2
only).
Flags affected: Carry is set if memory allocation error (sprintfm only).
Example of Usage:
sprintfm
db "I=%i, U=%u, S=%s",13,10,0
db i,u,s
puts
free
Description: SPrintf is an in-memory formatting routine. It is similar to
C's sprintf routine.
The programmer selects the maximum length of the output string.
SPrintf works in a manner quite similar to printf, except sprintf
writes its output to a string variable rather than to the stdlib
standard output.
SPrintfm, by default, allocates 2048 characters for the string
and then deallocates any unnecessary storage. An external
variable, sp_MaxBuf, holds the number of bytes to allocate upon
entry into sprintfm. If you wish to allocate more or less than
2048 bytes when calling sprintf, simply change the value of this
public variable (type is word). Sprintfm calls malloc to
allocate the storage dynamically. You should call free to
return this buffer to the heap when you are through with it.
Sprintf and Sprintf2 expect you to pass the address of a buffer
to them. You are responsible for supplying a sufficiently
sized buffer to hold the result.
Include: stdlib.a
Routine: SScanf
----------------
Category: Conversion Routine
Formatted In-Memory Conversion Routine
Registers on Entry: ES:DI - points at string containing values to convert
Registers on return: None
Flags affected: None
Example of Usage:
; this code reads the values for i, j, and s from the characters
; starting at memory location Buffer.
les di, Buffer
SScanf
db "%i %i %s",0
dd i, j, s
Description: SScanf provides formatted input in a fashion analogous to scanf.
The difference is that scanf reads in a line of text from the
stdlib standard input whereas you pass the address of a sequence
of characters to SScanf in es:di.
Include: stdlib.a
Routine: ToLower
-----------------
Category: Conversion Routine
Register on entry: AL- Character to (possibly) convert
to lower case.
Register on return: AL- Converted character.
Flags affected: None
Example of usage:
mov al, char
ToLower
Description: ToLower checks the character in the AL register, if it is upper
case it converts it to lower case. If it is anything else,
ToLower leaves the value in AL unchanged. For high performance
this routine is implemented as a macro rather than as a
procedure call. This routine is so short you would spend more
time actually calling the routine than executing the code inside.
However, the code is definitely longer than a (far) procedure
call, so if space is critical and you're invoking this code
several times, you may want to convert it to a procedure call to
save a little space.
Include: stdlib.a
Routine: ToUpper
------------------
Category: Conversion Routine
Registers on Entry: AL- Character to (possibly) convert to upper case
Registers on Return: AL- Converted character
Flags Affected: None
Example of Usage:
mov al, char
ToUpper
Description: ToUpper checks the character in the AL register, if it is lower
case it converts it to upper case. If it is anything else,
ToUpper leaves the value in AL unchanged. For high performance
this routine is implemented as a macro rather than as a
procedure call (see ToLower, above).
Include: stdlib.a
Utility Routines
----------------
The following routines are all Utility Routines. The first routines listed
below compute the number of print positions required by a 16-bit and 32-bit
signed and unsigned integer value. UlSize is like the LSize except it treats
the value in DX:AX as an unsigned long integer. The next set of routines in
this section check the character in the AL register to see whether it is a
hexidecimal digit, if it alphabetic, if it is a lower case alphabetic, if it
is a upper case alphabetic, and if it is numeric. Then there are some
miscellaneous routines (macros) which process command line parameters, invoke
DOS and exit the program.
Routine: ISize
---------------
Category: Utility Routine
Register on entry: AX- 16-bit value to compute the
output size for.
Register on return: AX- Number of print positions
required by this number (including
the minus sign, if necessary).
Flags affected: None
Example of usage:
mov ax, I
ISize
puti ;Prints positions
;req'd by I.
Description: This routine computes the number of print positions
required by a 16-bit signed integer value. ISize computes
the minimum number of character positions it takes to print
the signed decimal value in the AX register. If the number
is negative, it will include space for the minus sign in
the count.
Include: stdlib.a
Routine: USize
---------------
Category: Utility Routine
Register on entry: AX- 16 bit value to compute the
output size for
Register on return: AX- number of print positions
required by this number (including
the minus sign, if necessary)
Flags affected: None
Example of usage:
mov ax, I
USize
puti ;prints position
;required by I
Description: This routine computes the number of print positions
required by a 16-bit signed integer value. It also
computes the number of print positions required by a
16-bit unsigned value. USize computes the minimum number
of character positions it will take to print an unsigned
decimal value in the AX register. If the number is
negative, it will include space for the minus sign in the
count.
Include: stdlib.a
Routine: LSize
---------------
Category: Utility Routine
Register on entry: DX:AX - 32-bit value to compute the
output size for.
Register on return: AX - Number of print positions
required by this number (including
the minus sign, if necessary).
Flags affected: None
Example of Usage:
mov ax, word ptr L
mov dx, word ptr L+2
LSize
puti ;Prints positions
;req'd by L.
Description: This routine computes the number of print positions
required by a 32-bit signed integer value. LSize computes
the minimum number of character positions it will take to
print the signed decimal value in the DX:AX registers. If
the number is negative, it will include space for the minus
sign in the count.
Include: stdlib.a
Routine: ULSize
----------------
Category: Utility Routine
Registers on Entry: DX:AX - 32-bit value to compute the output size for.
Registers on return: AX - number of print positions required by this number
Flags affected: None
Example of Usage:
mov ax, word ptr L
mov dx, word ptr L+2
ULSize
puti ; Prints positions req'd by L
Description: ULSize computes the minimum number of character
positions it will take to print an unsigned decimal
value in the DX:AX registers.
Include: stdlib.a
Routine: IsAlNum
-----------------
Category: Utility routine
Register on entry: AL - character to check.
Register on return: None
Flags affected: Zero flag - set if character is alphanumeric,
clear if not.
Example of usage : mov al, char
IsAlNum
je IsAlNumChar
Description : This routine checks the character in the AL register to
see if it is in the range A-Z, a-z, or 0-9. Upon return,
you can use the JE instruction to check to see if the
character was in this range (or, conversely, you can use
JNE to see if it is not in range).
Include: stdlib.a
Routine: IsXDigit
------------------
Category: Utility Routine
Register on Entry: AL- character to check
Registers on Return: None
Flags Affected: Zero flag- Set if character is a hex digit, clear if not
Example of Usage: mov al, char
IsXDigit
je IsXDigitChar
Description: This routine checks the character in the AL register to
see if it is in the range A-F, a-f, or 0-9. Upon
return, you can use the JE instruction to check to see
if the character was in this range (or, conversely,
you can use jne to see if it is not in the range).
Include: stdlib.a
Routine: IsDigit
------------------
Category: Utility Routine
Register on entry: AL- Character to check
Register on return: None
Flags affected: Zero flag- set if character is numeric, clear if not.
Example of Usage: mov al, char
IsDigit
je IsDecChar
Description: This routine checks the character in the AL register to
see if it is in the range 0-9. Upon return, you can use
the JE instruction to check to see if the character was
in the range (or, conversely, you can use JNE to see if it
is not in the range).
Include: stdlib.a
Routine: IsAlpha
------------------
Category: Utility Routine
Register on entry: AL- Character to check
Register on return: None
Flags affected: Zero flag- set if character is alphabetic, clear if not.
Example of Usage: mov al, char
IsAlpha
je IsAlChar
Description: This routine checks the character in the AL register to
see if it is in the range A-Z or a-z. Upon return, you
can use the JE instruction to check to see if the character
was in the range (or, conversely, you can use JNE to see
if it is not in the range).
Include: stdlib.a
Routine: IsLower
----------------
Category: Utility Routine
Registers on Entry: AL- character to test
Registers on Return: None
Flags Affected: Zero = 1 if character is a lower case alphabetic character
Zero = 0 if character is not a lower case alphabetic
character
Example of Usage: mov AL, char ; put char in AL
IsLower ; is char lower a-z?
je IsLowerChar ; if yes, jump to IsLowerChar
Description: This routine checks the character in the AL register to
see if it is in the range a-z. Upon return, you can use
the JE instruction to check and see if the character was
in this range (or you can use JNE to check and see if
the character was not in this range). This procedure is
implemented as a macro for high performance.
Include: stdlib.a
Routine: IsUpper
-----------------
Category: Utility Routine
Registers on Entry: AL- character to check
Registers on Return: None
Flags Affected: Zero flag - set if character is uppercase alpha, clear
if not.
Example of Usage: mov al, char
IsUpper
je IsUpperChar
Description: This routine checks the character in the AL register to
see if it is in the ranger A-Z. Upon return, you can use
the JE instruction to check to see if it not in the
range). It uses macro implementation for high performance.
Include: stdlib.a
Routine: Argc
--------------
Category: Utility Routine
Registers on Entry: None
Registers on Return: CX- Number of command line parameters
Flags Affected: None
Example of Usage:
print
db "There were ",0
argc
mov ax, cx
puti
print
db " command line parameters here",cr,lf,0
Description: This routine returns the number of command line para-
meters on the DOS command line. Note that strings enclosed
in quotation marks or apostrophes are counted as a single
command line parameter.
Include: stdlib.a
Routine: Argv
--------------
Category: Utility Routine
Registers on Entry: AX- Which parameter to grab (1..n).
PSP- Global variable containing the DOS program
segment prefix value.
Registers on Return: ES:DI- Pointer to string on heap containing the
specified parameter (empty string if the
parameter does not exist).
Flags Affected: carry- Set if malloc error.
Example of Usage:
mov ax, 2
argv
print
db "The second command line parameter is ",0
puts
free
Description:
This routine returns a string containing the specified command line argument.
You must pass the position number of the argument in AX; this routine returns
the specified string on the heap with ES:DI pointing at the string. Note that
the command line parameters are numbered starting from one. If you specify an
out of range value, this routine returns a pointer to a zero byte (the empty
string).
Include: stdlib.a
Routine: GetEnv
----------------
Category: Utility Routine
Registers on Entry: ES:DI- Points at a string containing the name of
the environment variable you want to find.
PSP- Global variable containing the DOS program
segment prefix value.
Registers on Return: ES:DI- Pointer to string in the environment space
containing the characters immediately after
the name of the environment variable in the
environment string space.
Flags Affected: carry- Set if malloc error.
Example of Usage:
les di, EnvVarStrPtr
getenv
print
db "The value of the environment variable is ",0
puts
free
Description:
This routine returns a pointer to the first characters following an
environment variable in the program's environment variable space. It points
at the very first character following the name, so it typically points at
an equal sign (e.g., the PATH environment variable is typically of the form
"PATH=xxxxxxxx" and the "=" is the first char past the name). If this routine
does not find the specified environment variable, it returns a pointer to
a single zero byte. Since the pointer is in the environment space, you should
not store anything at this address. Instead, first copy the string with STRDUP
if you need to modify it.
Include: stdlib.a
Routine: DOS
-------------
Category: Utility Routine
Registers on Entry: AH- DOS opcode
Registers on Return: Depends on particular DOS call
Flags Affected: Depends on DOS call.
Example of Usage:
mov ah, 9
DOS
.
.
.
DOS 7
Description:
This macro invokes DOS via the INT 21h interrupt. If there is no parameter
to the macro, it simply issues the INT 21h instruction. If a parameter is
present, it emits "mov ah, operand" followed by the INT 21h instruction.
Include: stdlib.a
Routine: ExitPgm
-----------------
Category: Utility Routine
Registers on Entry: None
Registers on Return: Doesn't return
Flags Affected: N/A
Example of Usage:
ExitPgm
Description:
This macro exits the program and returns to DOS.
Include: stdlib.a
String Handling Routines
------------------------
Manipulating text is a major part of many computer applications. Typically,
strings are inputed and interpreted. This interpretation may involve some
chores such as extracting certain part of the text, copying it, or comparing
with other strings.
The string manipulation routines in C provides various functions. Therefore,
the stdlib has some C-like string handling functions (e.g. strcpy, strcmp).
In C a string is an array of characters; similarly, the string are terminated
by a "0" as a null character. In general, the input strings of these routines
are pointed by ES:DI. In some routines, the carry flag will be set to indicate
an error.
The following string routines take as many as four different forms: strxxx,
strxxxl, strxxxm, and strxxxlm. These routines differ in how they store
the destination string into memory and where they obtain their source strings.
Routines of the form strxxx generally expect a single source string address
in ES:DI or a source and destination string in ES:DI & DX:SI. If these
routines produce a string, they generally store the result into the buffer
pointed at by ES:DI upon entry. They return with ES:DI pointing at the
first character of the destination string.
Routines of the form strxxxl have a "literal source string". A literal
source string follows the call to the routine in the code stream. E.g.,
strcatl
db "Add this string to ES:DI",0
Routines of the form strxxxm automatically allocate storage for a source
string on the heap and return a pointer to this string in ES:DI.
Routines of the form strxxxlm have a literal source string in the code
stream and allocate storage for the destination string on the heap.
Routine: Strcpy (l)
--------------------
Category: String Handling Routine
Registers on Entry: ES:DI - pointer to source string (Strcpy only)
CS:RET - pointer to source string (Strcpy1 only)
DX:SI - pointer to destination string
Registers on return: ES:DI - points at the destination string
Flags affected: None
Example of Usage:
mov dx, seg Dest
mov si, offset Dest
mov di, seg Source
mov es, di
mov si, offset Source
Strcpy
mov dx, seg Dest
mov si, offset Dest
Strcpyl
db "String to copy",0
Description: Strcpy is used to copy a zero-terminated string from one
location to another. ES:DI points at the source string,
DX:SI points at the destination address. Strcpy copies all
bytes, up to and including the zero byte, from the source
address to the destination address. The target buffer must
be large enough to hold the string. Strcpy performs no error
checking on the size of the destination buffer.
Strcpyl copies the zero-terminated string immediately following
the call instruction to the destination address specified by
DX:SI. Again, this routine expects you to ensure that the
taraget buffer is large enough to hold the result.
Note: There are no "Strcpym" or "Strcpylm" routines. The
reason is simple: "StrDup" and "StrDupl" provide these functions
using names which are familiar to MSC and Borland C users.
Include: stdlib.a
Routine: StrDup (l)
--------------------
Category: String Handling Routine
Register on entry: ES:dI - pointer to source string (StrDup
only). CS:RET - Pointer to source string
(StrDupl only).
Register on return: ES:DI - Points at the destination string
allocated on heap. Carry=0 if operation
successful. Carry=0 if insufficient
memory for new string.
Flags affected: Carry flag
Example of usage:
StrDupl
db "String for StrDupl",0
jc MallocError
mov word ptr Dest1, di
mov word ptr Dest1+2, es ;create another
;copy of this
;string. Note
;that es:di points
;at Dest1 upon
;entry to StrDup,
;but it points at
;the new string on
;exit
StrDup
jc MallocError
mov word ptr Dest2, di
mov word ptr Dest2+2, es
Description: StrDup and StrDupl duplicate strings. You pass them
a pointer to the string (in es:di for strdup, via
the return address for strdupl) and they allocate
sufficient storage on the heap for a copy of this
string. Then these two routines copy their source
strings to the newly allocated storage and return
a pointer to the new string in ES:DI.
Include: stdlib.a
Routine: Strlen
----------------
Category: String Handling Routine
Registers on entry: ES:DI - pointer to source string.
Register on return: CX - length of specified string.
Flags Affected: None
Examples of Usage:
les di, String
strlen
mov sl, cx
printf
db "Length of '%s' is %d\n",0
dd String, sl
Description: Strlen computes the length of the string whose address
appears in ES:DI. It returns the number of characters
up to, but not including, the zero terminating byte.
Include: stdlib.a
Routine: Strcat (m,l,ml)
-------------------------
Category: String Handling Routine
Registers on Entry: ES:DI- Pointer to first string
DX:SI- Pointer to second string (Strcat and Strcatm only)
Registers on Return: ES:DI- Pointer to new string (Strcatm and Strcatml only)
Flags Affected: Carry = 0 if no error
Carry = 1 if insufficient memory (Strcatm and Strcatml
only)
Example of Usage: les DI, String1
mov DX, seg String2
lea SI, String2
Strcat ; String1 <- String1 + String2
les DI, String1
Strcatl ; String1 <- String1 +
db "Appended String",0 ; "Appended String",0
les DI, String1
mov DX, seg String2
lea SI, String2
Strcatm ; NewString <- String1 + String2
puts
free
les DI, String1
Strcatml ; NewString <- String1 +
db "Appended String",0 ; "Appended String",0
puts
free
Description: These routines concatenate two strings together. They differ
mainly in the location of their source and destination operands.
Strcat concatenates the string pointed at by DX:SI to the end of
the string pointed at by ES:DI in memory. Both strings must be
zero-terminated. The buffer pointed at by ES:DI must be large
enough to hold the resulting string. Strcat does NOT perform
bounds checking on the data.
( continued on next page )
Routine: Strcat (m,l,ml) ( continued )
-----------------------------------------
Strcatm computes the length of the two strings pointed at by ES:DI
and DX:SI and attempts to allocate this much storage on the heap.
If it is not successful, Strcatm returns with the Carry flag set,
otherwise it copies the string pointed at by ES:DI to the heap,
concatenates the string DX:SI points at to the end of this string
on the heap, and returns with the Carry flag clear and ES:DI
pointing at the new (concatenated) string on the heap.
Strcatl and Strcatml work just like Strcat and Strcatm except you
supply the second string as a literal constant immediately AFTER
the call rather than pointing DX:SI at it (see examples above).
Include: stdlib.a
Routine: Strchr
----------------
Category: String Handling Routine
Register on entry: ES:DI- Pointer to string.
AL- Character to search for.
Register on return: CX- Position (starting at zero)
where Strchr found the character.
Flags affected: Carry=0 if Strchr found the character.
Carry=1 if the character was not present
in the string.
Example of usage:
les di, String
mov al, Char2Find
Strchr
jc NotPresent
mov CharPosn, cx
Description: Strchr locates the first occurrence of a character within a
string. It searches through the zero-terminated string pointed
at by es:di for the character passed in AL. If it locates the
character, it returns the position of that character to the CX
register. The first character in the string corresponds to the
location zero. If the character is not in the string, Strchr
returns the carry flag set. CX's value is undefined in that
case. If Strchr locates the character in the string, it
returns with the carry clear.
Include: stdlib.a
Routine: Strstr (l)
--------------------
Category: String Handling Routine
Register on entry: ES:DI - Pointer to string.
DX:SI - Pointer to substring(strstr).
CS:RET - Pointer to substring (strstrl).
Register on return: CX - Position (starting at zero)
where Strstr/Strstrl found the
character. Carry=0 if Strstr/
Strstrl found the character.
Carry=1 if the character was not
present in the string.
Flags affected: Carry flag
Example of usage :
les di, MainString
lea si, Substring
mov dx, seg Substring
Strstr
jc NoMatch
mov i, cx
printf
db "Found the substring '%s' at location %i\n",0
dd Substring, i
Description: Strstr searches for the position of a substring
within another string. ES:DI points at the
string to search through, DX:SI points at the
substring. Strstr returns the index into ES:DI's
string where DX:SI's string is found. If the
string is found, Strstr returns with the carry
flag clear and CX contains the (zero based) index
into the string. If Strstr cannot locate the
substring within the string ES:DI points at, it
returns the carry flag set. Strstrl works just
like Strstr except it excepts the substring to
search for immediately after the call instruction
(rather than passing this address in DX:SI).
Include: stdlib.a
Routine: Strcmp (l)
--------------------
Category: String Handling Routine
Registers on entry: ES:DI contains the address of the first string
DX:SI contains the address of the second string (strcmp)
CS:RET (contains the address of the substring (strcmpl)
Register on return: CX (contains the position where the two strings differ)
Flags affected: Carry flag and zero flag (string1 > string2 if C + Z = 0)
(string1 < string2 if C = 1)
Example of Usage:
les di, String1
mov dx, seg String2
lea si, String2
strcmp
ja OverThere
les di, String1
strcmpl
db "Hello",0
jbe elsewhere
Description: Strcmp compares the first strings pointed by ES:DI with
the second string pointed by DX:SI. The carry and zero flag
will contain the corresponding result. So unsigned branch
instructions such as JA or JB is recommended. If string1
equals string2, strcmp will return with CX containing the
offset of the zero byte in the two strings.
Strcmpl compares the first string pointed by ES:DI with
the substring pointed by CS:RET. The carry and zero flag
will contain the corresponding result. So unsigned branch
instructions such as JA or JB are recommended. If string1
equals to the substring, strcmp will return with CX
containing the offset of the zero byte in the two strings.
Include: stdlib.a
Routine: Strupr (m)
--------------------
Category: String Handling Routine
Conversion Routine
Register on entry: ES:DI (contains the pointer to input string)
Register on return: ES:DI (contains the pointer to input string
with characters converted to upper case)
Note: struprm allocates storage for a new
string on the heap and returns the pointer
to this routine in ES:DI.
Flags affected: Carry = 1 if memory allocation error (Struprm only).
Example of Usage:
les di, lwrstr1
strupr
puts
mov di, seg StrWLwr
mov es, di
lea di, StrWLwr
struprm
puts
free
Description: Strupr converts the input string pointed by ES:DI to
upper case. It will actually modify the string you pass
to it.
Struprm first makes a copy of the string on the heap and
then converts the characters in this new string to upper
case. It returns a pointer to the new string in ES:DI.
Include: stdlib.a
Routine: Strlwr (m)
--------------------
Category: String Handling Routine
Conversion Routine
Register on entry: ES:DI (contains the pointer to input string)
Register on return: ES:DI (contains the pointer to input string
with characters converted to lower case).
Flags affected: Carry = 1 if memory allocation error (strlwrm only)
Example of Usage:
les di, uprstr1
strlwr
puts
mov di, seg StrWLwr
mov es, di
lea di, StrWLwr
strlwrm
puts
free
Description: Strlwr converts the input string pointed by ES:DI to
lower case. It will actually modify the string you pass
to it.
Strlwrm first copies the characters onto the heap and then
returns a pointer to this string after converting all the
alphabetic characters to lower case.
Include: stdlib.a
Routine: Strset (m)
--------------------
Category: String Handling Routine
Register on entry: ES:DI contains the pointer to input string (StrSet only)
AL contains the character to copy
CX contains number of characters to allocate for
the string (Strsetm only)
Register on return: ES:DI pointer to newly allocated string (Strsetm only)
Flags affected: Carry set if memory allocation error (Strsetm only)
Example of Usage:
les di, string1
mov al, " " ;Blank fill string.
Strset
mov cx, 32
mov al, "*" ;Create a new string w/32
Strsetm ; asterisks.
puts
free
Description: Strset overwrites the data on input string pointed by
ES:DI with the character on AL.
Strsetm creates a new string on the heap with the number
of characters specified in CX. All characters in the string
are initialized with the value in AL.
Include: stdlib.a
Routine: Strspan (l)
---------------------
Category: String Handling Routine
Registers on Entry: ES:DI - Pointer to string to scan
DX:SI - Pointer to character set (Strspan only)
CS:RET- Pointer to character set (Strspanl only)
Registers on Return: CX- First position in scanned string which does not
contain one of the characters in the character set
Flags Affected: None
Example of Usage:
les DI, String
mov DX, seg CharSet
lea SI, CharSet
Strspan ; find first position in String with a
mov i, CX ; char not in CharSet
printf
db "The first char which is not in CharSet "
db "occurs at position %d in String.\n",0
dd i
les DI, String
Strspanl ; find first position in String which
db "aeiou",0 ; is not a vowel
mov j, CX
printf
db "The first char which is not a vowel "
db "occurs at position %d in String.\n",0
dd j
Description: Strspan(l) scans a string, counting the number of characters which
are present in a second string (which represents a character set).
ES:DI points at a zero-terminated string of characters to scan.
DX:SI (strspan) or CS:RET (strspanl) points at another zero-
terminated string containing the set of characters to compare
against. The position of the first character in the string
pointed to by ES:DI which is NOT in the character set is returned.
If all the characters in the string are in the character set, the
position of the zero-terminating byte will be returned.
Although strspan and (especially) strspanl are very compact and
convenient to use, they are not particularly efficient. The
character set routines provide a much faster alternative at the
expense of a little more space.
Include: stdlib.a
Routine: Strcspan, Strcspanl
-----------------------------
Category: String Handling Routine
Registers on Entry: ES:DI - Pointer to string to scan
DX:SI - Pointer to character set (Strcspan only)
CS:RET- Pointer to character set (Strcspanl only)
Registers on Return: CX- First position in scanned string which contains one
of the characters in the character set
Flags Affected: None
Example of Usage:
les DI, String
mov DX, seg CharSet
lea SI, CharSet
Strcspan ; find first position in String with a
mov i, CX ; char in CharSet
printf
db "The first char which is in CharSet "
db "occurs at position %d in String.\n",0
dd i
les DI, String
Strcspanl ; find first position in String which
db "aeiou",0 ; is a vowel.
mov j, CX
printf
db "The first char which is a vowel occurs "
db "at position %d in String.\n",0
dd j
Description: Strcspan(l) scans a string, counting the number of characters
which are NOT present in a second string (which represents a
character set). ES:DI points at a zero-terminated string of
characters to scan. DX:SI (strcspan) or CS:RET (strcspanl) points
at another zero-terminated string containing the set of characters
to compare against. The position of the first character in the
string pointed to by ES:DI which is in the character set is
returned. If all the characters in the string are not in the
character set, the position of the zero-terminating byte will be
returned.
Although strcspan and strcspanl are very compact and convenient to
use, they are not particularly efficient. The character set
routines provide a much faster alternative at the expense of a
little more space.
Include: stdlib.a
Routine: StrIns (m,l,ml)
-------------------------
Category: String Handling Routine
Registers on Entry: ES:DI - Pointer to destination string (to insert into)
DX:SI - Pointer to string to insert
(StrIns and StrInsm only)
CX - Insertion point in destination string
Registers on Return: ES:DI - Pointer to new string (StrInsm and StrInsml only)
Flags Affected: Carry = 0 if no error
Carry = 1 if insufficient memory
(StrInsm and StrInsml only)
Example of Usage:
les DI, DestStr
mov DX, word ptr SrcStr+2
mov SI, word ptr SrcStr
mov CX, 5
StrIns ; Insert SrcStr before the 6th char of DestStr
les DI, DestStr
mov CX, 2
StrInsl ; Insert "Hello" before the 3rd char of DestStr
db "Hello",0
les DI, DestStr
mov DX, word ptr SrcStr+2
mov SI, word ptr SrcStr
mov CX, 11
StrInsm ; Create a new string by inserting SrcStr
; before the 12th char of DestStr
puts
putcr
free
Description: These routines insert one string into another string. ES:DI
points at the string into which you want to insert another. CX
contains the position (or index) where you want the string
inserted. This index is zero-based, so if CX contains zero, the
source string will be inserted before the first character in the
destination string. If CX contains a value larger than the size
of the destination string, the source string will be appended to
the destination string.
StrIns inserts the string pointed at by DX:SI into the string
pointed at by ES:DI at position CX. The buffer pointed at by
ES:DI must be large enough to hold the resulting string. StrIns
does NOT perform bounds checking on the data.
( continued on next page )
Routine: StrIns (m,l,ml) ( continued )
-----------------------------------------
StrInsm does not modify the source or destination strings, but
instead attempts to allocate a new buffer on the heap to hold the
resulting string. If it is not successful, StrInsm returns with
the Carry flag set, otherwise the resulting string is created and
its address is returned in the ES:DI registers.
StrInsl and StrInsml work just like StrIns and StrInsm except you
supply the second string as a literal constant immediately AFTER
the call rather than pointing DX:SI at it (see examples above).
Routine: StrDel, StrDelm
-------------------------
Category: String Handling Routine
Registers on Entry: ES:DI - pointer to string
CX - deletion point in string
AX - number of characters to delete
Registers on return: ES:DI - pointer to new string (StrDelm only)
Flags affected: Carry = 1 if memory allocation error, 0 if okay
(StrDelm only).
Example of Usage:
les di, Str2Del
mov cx, 3 ; Delete starting at 4th char
mov ax, 5 ; Delete five characters
StrDel ; Delete in place
les di, Str2Del2
mov cx, 5
mov ax, 12
StrDelm
puts
free
Description: StrDel deletes characters from a string. It works by computing
the beginning and end of the deletion point. Then it copies all
the characters from the end of the deletion point to the end of
the string (including the zero byte) to the beginning of the
deletion point. This covers up (thereby effectively deleting)
the undesired characters in the string.
Here are two degenerate cases to worry about -- 1) when you
specify a deletion point which is beyond the end of the string;
and 2) when the deletion point is within the string but the
length of the deletion takes you beyond the end of the string.
In the first case StrDel simply ignores the deletion request. It
does not modify the original string. In the second case,
StrDel simply deletes everything from the deletion point to the
end of the string.
StrDelm works just like StrDel except it does not delete the
characters in place. Instead, it creates a new string on the
heap consisting of the characters up to the deletion point and
those following the characters to delete. It returns a pointer
to the new string on the heap in ES:DI, assuming that it
properly allocated the storage on the heap.
Include: stdlib.a
Routine: StrRev, StrRevm
-------------------------
Author: Michael Blaszczak (.B ekiM)
Category: String Handling Routine
Registers on Entry: ES:DI - pointer to string
Registers on return: ES:DI - pointer to new string (StrRevm only).
Flags affected: Carry = 1 if memory allocation error, 0 if okay
(StrRevm only).
Example of Usage:
Description: StrRev reverses the characters in a string. StrRev reverses,
in place, the characters in the string that ES:SI points at.
StrRevm creates a new string on the heap (which contains the
characters in the string ES:DI points at, only reversed) and
returns a pointer to the new string in ES:DI. If StrRevm
cannot allocate sufficient memory for the string, it returns
with the carry flag set.
Include: stdlib.a
Routine: ToHex
---------------
Category: String Handling Routine/ Conversion Routine
Registers on Entry: ES:DI - pointer to byte array
BX- memory base address for bytes
CX- number of entries in byte array
Registers on return: ES:DI - pointer to Intel Hex format string.
Flags affected: Carry = 1 if memory allocation error, 0 if okay
Example of Usage:
mov bx, 100h ;Put data at address 100h in hex file.
mov cx, 10h ;Total of 16 bytes in this array.
les di, Buffer ;Pointer to data bytes
ToHex ;Convert to Intel HEX string format.
puts ;Print it.
Description:
ToHex converts a stream of binary values to Intel Hex format. Intel HEX format
is a common ASCII data interchange format for binary data. It takes the
following form:
: BB HHLL RR DDDD...DDDD SS <cr> <lf>
(Note:spaces were added for clarity, they are not actually present in the
hex string)
BB is a pair of hex digits which represent the number of data bytes (The DD
entries) and is the value passed in CX.
HHLL is the hexadecimal load address for these data bytes (passed in BX).
RR is the record type. ToHex always produces data records with the RR field
containing "00". If you need to output other field types (usually just an
end record) you must create that string yourself. ToHex will not do it.
DD...DD is the actual data in hex form. This is the number of bytes specified
in the BB field.
SS is the two's complement of the checksum (which is the sum of the binary
values of the BB, HH, LL, RR, and all DD fields).
This routine allocates storage for the string on the heap and returns a pointer
to that string in ES:DI.
Include: stdlib.a
Memory Management Routines
--------------------------
The stdlib memory management routines let you dynamically allocate storage on
the heap. These routines are somewhat similar to those provided by the "C"
programming language. However, these routines do not perform garbage
collection, as this would introduce too many restrictions and have a very
adverse effect on speed.
The following paragraph gives a description of how the memory management
routines work. These routines may be updated in future revisions, however,
so you should never make assumptions about the structure of the memory
management record (described below) or else your code may not work on the
next revision.
The allocation/deallocation routines should be fairly fast. Malloc and free
use a modified first/next fit algorithm which lets the system quickly find a
memory block of the desired size without undue fragmentation problems (average
case). The memory manager data structure has an overhead of eight bytes
(meaning each malloc operation requires at least eight more bytes than you ask
for) and a granularity of 16 bytes. The overhead (eight bytes) per allocated
block may seem rather high, but that is part of the price to pay for faster
malloc and free routines. All pointers are far pointers and each new item is
allocated on a paragraph boundary. The current memory manager routines always
allocate (n+8) bytes, rounding up to the next multiple of 16 if the result is
not evenly divisible by sixteen. The first eight bytes of the structure are
used by the memory management routines, the remaining bytes are available for
use by the caller (malloc, et. al., return a pointer to the first byte beyond
the memory management overhead structure).
Routine: MemInit
-----------------
Category: Memory Management Routine
Registers on Entry: DX - number of paragraphs to reserve
Globals Affected: zzzzzzseg - segment name of the last segment in your
program
PSP - public word variable which holds the PSP value
for your program
Registers on return: CX - number of paragraphs actually reserved by MemInit
Flags affected: Carry = 0 if no error.
Carry = 1 if error; AX contains DOS error code.
Example of Usage:
; Don't forget to set up PSP
; and zzzzzzseg before calling
; MemInit
mov dx, dx ; Allocate all available RAM
MemInit
jc MemoryError ; CX contains the number of
; paragraphs actually
; allocated
Description: This routine initializes the memory manager system. You must
call it before using any routines which call any of the memory
manager procedures (since a good number of the stdlib routines
call the memory manager, you should get in the habit of always
calling this routine.) The system will "die a horrible death"
if you call a memory manager routine (like malloc) without first
calling MemInit.
This routine expects you to define (and set up) two global
names: zzzzzzseg and PSP. "zzzzzzseg" is a dummy segment which
must be the name of the very last segment defined in your
program. MemInit uses the name of this segment to determine the
address of the last byte in your program. If you do not
declare this segment last, the memory manager will overwrite
anything which follows zzzzzzseg. The "shell.asm" file
provides you with a template for your programs which properly
defines this segment.
PSP should be a word variable which contains the program segment
prefix value for your program. MS-DOS passes the PSP value to
your program in the DS and ES registers. You should save this
value in the PSP variable. Don't forget to make PSP a public
symbol in your main program's source file. The "shell.asm" file
demonstrates how to properly set up this value.
The DX register contnains the number of 16-byte paragraphs you
want to reserve for the heap. If DX contains zero, MemInit will
allocate all of the available memory to the heap. If your
program is going to allow the user to run a copy of the command
interpreter, or if your program is going to EXEC some other
program, you should not allocate all storage to the heap.
Instead, you should reserve some memory for those programs.
By setting DX to some value other than zero, you can tell MemInit
how much memory you want to reserve for the heap. All left over
memory will be available for other system (or program) use.
If the value in DX is larger than the amount of available RAM,
MemInit will split the available memory in half and reserve half
for the heap leaving the other half unallocated. If you want to
force this situation (to leave half available memory for other
purposes), simply load DX with 0FFFFH before calling MemInit.
There will never be this much memory available, so this will
force MemInit to split the available RAM between the heap and
unallocated storage.
On return from MemInit, the CX register contains the number of
paragraphs actually allocated. You can use this value to see if
MemInit has actually allocated the number of paragraphs you
requested. You can also use this value to determine how much
space is available when you elect to split the free space
between the heap and the unallocated portions.
If all goes well, this routine returns the carry flag clear.
If a DOS memory manager error occurs, this routine returns the
carry flag set and the DOS error code in the AX register.
Include: stdlib.a
Routine: Malloc
----------------
Category: Memory Management Routine
Registers on Entry: CX - number of bytes to reserve
Registers on return: CX - number of bytes actually reserved by Malloc
ES:DI - ptr to 1st byte of memory allocated by Malloc
Flags affected: Carry=0 if no error.
Carry=1 if insufficient memory.
Example of Usage:
mov cx, 256
Malloc
jnc GoodMalloc
print db "Insufficient memory to continue.",cr,lf,0
jmp Quit
GoodMalloc: mov es:[di], 0 ;Init string to NULL
Description: Malloc is the workhorse routine you use to allocate a block of
memory. You give it the number of bytes you need and if it
finds a block large enough, it will allocate the requested
amount and return a pointer to that block.
Most memory managers require a small amount of overhead for each
block they allocate. Stdlib's (current) memory manager requires
an overhead of eight bytes. Furthermore, the grainularity is 16
bytes. This means that Malloc always allocates blocks of memory
in paragraph multiples. Therefore, Malloc may actually reserve
more storage than you specify. Therefore, the value returned in
CX may be somewhat greater than the requested value. By setting
the minimum allocation size to a paragraph, however, the
overhead is reduced and the speed of Malloc is improved by a
considerable amount.
Stdlib's memory management does not do any garbage collection.
Doing so would place too many demands on Malloc's users.
Therefore, it is quite possible for you to fragment memory with
multiple calls to maloc, realloc, and free. You could wind up in
a situation where there is enough free memory to satisfy your
request, but there isn't a single contiguous block large enough
for the request. Malloc treats this as an insufficient memory
error and returns with the carry flag set.
If Malloc cannot allocate a block of the requested size, it
returns with the carry flag set. In this situation, the contents
of ES:DI is undefined. Attempting to dereference this pointer
will produce erratic and, perhaps, disasterous results.
Include: stdlib.a
Routine: Realloc
-----------------
Category: Memory Management Routine
Registers on Entry: CX - number of bytes to reserve
ES:DI - pointer to block to reallocate.
Registers on return: CX - number of bytes actually reserved by Realloc.
ES:DI - pointer to first byte of memory allocated by
Realloc.
Flags affected: Carry = 0 if no error.
Carry = 1 if insufficient memory.
Example of Usage:
mov cx, 1024 ;Change block size to 1K
les di, CurPtr ;Get address of block into ES:DI
realloc
jc BadRealloc
mov word ptr CurPtr, di
mov word ptr CurPtr+2, es
Description: Realloc lets you change the size of an allocated block in the
heap. It allows you to make the block larger or smaller.
If you make the block smaller, Realloc simply frees (returns
to the heap) any leftover bytes at the end of the block. If
you make the block larger, Realloc goes out and allocates a
block of the requested size, copies the bytes form the old
block to the beginning of the new block (leaving the bytes at
the end of the new block uninitialized)), and then frees the
old block.
Include: stdlib.a
Routine: Free
--------------
Category: Memory Management Routine
Registers on Entry: ES:DI - pointer to block to deallocate
Registers on return: None
Flags affected: Carry = 0 if no error.
Carry = 1 if ES:DI doesn't point at a Free block.
Example of Usage:
les di, HeapPtr
Free
Description: Free (possibly) deallocates storage allocated on the heap by
malloc or Realloc. Free returns this storage to heap so other
code can reuse it later. Note, however, that Free doesn't
always return storage to the heap. The memory manager data
structure keeps track of the number of pointers currently
pointing at a block on the heap (see DupPtr, below). If you've
set up several pointers such that they point at the same block,
Free will not deallocate the storage until you've freed all of
the pointers which point at the block.
Free usually returns an error code (carry flag = 1) if you
attempt to Free a block which is not currently allocated or if
you pass it a memory address which was not returned by malloc
(or Realloc). By no means is this routine totally robust.
If you start calling free with arbitrary pointers in es:di
(which happen to be pointing into the heap) it is possible,
under certain circumstances, to confuse Free and it will attempt
to free a block it really should not.
This problem could be solved by adding a large amount of extra
code to the free routine, but it would slow it down considerably.
Therefore, a little safety has been sacrificed for a lot of
speed. Just make sure your code is correct and everything will
be fine!
Include: stdlib.a
Routine: DupPtr
----------------
Category: Memory Manager Routine
Registers on Entry: ES:DI - pointer to block
Registers on return: None
Flags affected: Carry = 0 if no error.
Carry = 1 if es:di doesn't point at a free block.
Example of Usage:
les di, Ptr
DupPtr
Description: DupPtr increments the pointer count for the block at the
specifiied address. Malloc sets this counter to one. Free
decrements it by one. If free decrements the value and it
becomes zero, free will release the storage to the heap for
other use. By using DupPtr you can tell the memory manager
that you have several pointers pointing at the same block
and that it shouldn't deallocate the storage until you free
all of those pointers.
Include: stdlib.a
Routine: IsInHeap
------------------
Category: Memory Management Routine
Registers on Entry: ES:DI - pointer to a block
Registers on return: None
Flags affected: Carry = 0 if ES:DI is a valid pointer.
Carry = 1 if not.
Example of Usage:
les di, MemPtr
IsInHeap
jc NotInHeap
Description: This routine lets you know if es:di contains the address of
a byte in the heap somewhere. It does not tell you if es:di
contains a valid pointer returned by malloc (see IsPtr, below).
For example, if es:di contains the address of some particular
element of an array (not necessarily the first element)
allocated on the heap, IsInHeap will return with the carry clear
denoting that the es:di points somewhere in the heap. Keep in
mind that calling this routine does not validate the pointer;
it could be pointing at a byte which is part of the memory
manager data structure rather than at actual data (since the
memory manager maintains that informatnion within the
bounds of the heap). This routine is mainly useful for seeing
if something is allocated on the heap as opposed to somewhere
else (like your code, data, or stack segment).
Include: stdlib.a
Routine: IsPtr
---------------
Category: Memory Management Routine
Registers on Entry: ES:DI - pointer to block
Registers on return: None
Flags affected: Carry = 0 if es:di is a valid pointer.
Carry = 1 if not.
Example of Usage:
les di, MemPtr
IsPtr
jc NotAPtr
Description: IsPtr is much more specific than IsInHeap. This routine returns
the carry flag clear if and only if es:di contains the address
of a properly allocated (and currently allocated) block on the
heap. This pointer must be a value returned by Malloc, Realloc,
or DupPtr and that block must be currently allocated for IsPtr
to return the carry flag clear.
Include: stdlib.a
Character Set Routines
----------------------
The character set routines let you deal with groups of characters as a set
rather than a string. A set is an unordered collection of objects where
membership (presence or absence) is the only important quality. The stdlib
set routines were designed to let you quickly check if an ASCII character is
in a set, to quickly add characters to a set or remove characters from a set.
These operations are the ones most commonly used on character sets. The
other operations (like union, intersection, difference, etc.) are useful, but
are not as popular as the former routines. Therefore, the data structure
has been optimized for sets to handle the membership and add/delete operations
at the slight expense of the others.
Character sets are implemented via bit vectors. A "1" bit means that an item
is present in the set and a "0" bit means that the item is absent from the
set. The most common implementation of a character set is to use thirty-two
consecutive bytes, eight bytes per, giving 256 bits (one bit for each char-
acter in the character set). While this makes certain operations (like
assignment, union, intersection, etc.) fast and convenient, other operations
(membership, add/remove items) run much slower. Since these are the more
important operations, a different data structure is used to represent sets.
A faster approach is to simply use a byte value for each item in the set.
This offers a major advantage over the thirty-two bit scheme: for operations
like membership it is very fast (since all you have got to do is index into
an array and test the resulting value). It has two drawbacks: first, oper-
ations like set assignment, union, difference, etc., require 256 operations
rather than thirty-two; second, it takes eight times as much memory.
The first drawback, speed, is of little consequence. You will rarely use the
the operations so affected, so the fact that they run a little slower will be
of little consequence. Wasting 224 bytes is a problem, however. Especially
if you have a lot of character sets.
The approach used here is to allocate 272 bytes. The first eight bytes con-
tain bit masks, 1, 2, 4, 8, 16, 32, 64, 128. These masks tell you which bit
in the following 264 bytes is associated with the set. This facilitates
putting eight sets into 272 bytes (34 bytes per character set). This provides
almost the speed of the 256-byte set with only a two byte overhead. In the
stdlib.a file there is a macro that lets you define a group of character
sets: set. The macro is used as follows:
set set1, set2, set3, ... , set8
You must supply between one and eight labels in the operand field. These are
the names of the sets you want to create. The set macro automatically
attaches these labels to the appropriate mask bytes in the set. The actual
bit patterns for the set begin eight bytes later (from each label). There-
fore, the byte corresponding to chr(0) is staggered by one byte for each
set (which explains the other eight bytes needed above and beyond the 256
required for the set). When using the set manipulation routines, you should
always pass the address of the mask byte (i.e., the seg/offset of one of the
labels above) to the particular set manipulation routine you are using.
Passing the address of the structure created with the macro above will
reference only the first set in the group.
Note that you can use the set operations for fast pattern matching appli-
cations. The set membership operation for example, is much faster that the
strspan routine found in the string package. Proper use of character sets
can produce a program which runs much faster than some of the equivalent
string operations.
Routine: Createsets
--------------------
Category: Character Set Routine
Registers on Entry: no parameters passed
Registers on return: ES:DI - pointer to eight sets
Flags affected: Carry = 0 if no error. Carry = 1 if insufficient
memory to allocate storage for sets.
Example of Usage:
Createsets
jc NoMemory
mov word ptr SetPtr, di
mov word ptr SetPtr+2, es
Description: Createsets allocates 272 bytes on the heap. This is sufficient
room for eight character sets. It then initializes the first
eight bytes of this storage with the proper mask values for
each set. Location es:0[di] gets set to 1, location es:1[di]
gets 2, location es:2[di] gets 4, etc. The Createsets routine
also initializes all of the sets to the empty set by clearing
all the bits to zero.
Include: stdlib.a
Routine: EmptySet
------------------
Category: Character Set Routine
Registers on Entry: ES:DI - pointer to first byte of desired set
Registers on return: None
Flags affected: None
Example of Usage:
les di, SetPtr
add di, 3 ; Point at 4th set in group.
Emptyset
Description: Emptyset clears out the bits in a character set to zero
(thereby setting it to the empty set). Upon entry, es:di must
point at the first byte of the character set you want to clear.
Note that this is not the address returned by Createsets. The
first eight bytes of a character set structure are the
addresses of eight different sets. ES:DI must point at one of
these bytes upon entry into Emptyset.
Include: stdlib.a
Routine: Rangeset
------------------
Category: Character Set Routine
Registers on entry: ES:DI (contains the address of the first byte of the set)
AL (contains the lower bound of the items)
AH (contains the upper bound of the items)
Registers on return: None
Flags affected: None
Example of Usage:
lea di, SetPtr
add di, 4
mov al, 'A'
mov ah, 'Z'
rangeset
Description: This routine adds a range of values to a set with ES:DI as the
pointer to the set, AL as the lower bound of the set, and
AH as the upper bound of the set (AH has to be greater than
AL, otherwise, there will an error).
Include: stdlib.a
Routine: Addstr (l)
--------------------
Category: Character Set Routine
Registers on Entry: ES:DI- pointer to first byte of desired set
DX:SI- pointer to string to add to set (Addstr only)
CS:RET-pointer to string to add to set (Addstrl only)
Registers on Return: None
Flags Affected: None
Example of Usage:
les di, SetPtr
add di, 1 ;Point at 2nd set in group.
mov dx, seg CharStr ;Pointer to string
lea si, CharStr ; chars to add to set.
addstr ;Union in these characters.
;
les di, SetPtr ;Point at first set in group.
addstrl
db "AaBbCcDdEeFf0123456789",0
;
Description: Addstr lets you add a group of characters to a set by
specifying a string containing the characters you want in
the set. To Addstr you pass a pointer to a zero-terminated
string in dx:si. Addstr will add (union) each character
from this string into the set.
Addstrl works the same way except you pass the string as
a literal string constant in the code stream rather than
via ES:DI.
Include: stdlib.a
Routine: Rmvstr (l)
--------------------
Category: Character Set Routine
Registers on entry: ES:DI contains the address of first byte of a set
DX:SI contains the address of string to be removed
from a set (Rmvstr only)
CS:RET pointer to string to add to set (Rmvstrl only)
Registers on return: None
Flags affected: None
Example of Usage:
les di, SetPtr
mov dx, seg CharStr
lea si, CharStr
rmvstr
mov dx, seg CharStr
lea si, CharStr
rmvstrl
db "ABCDEFG",0
Description: This routine is to remove a string from a set with ES:DI
pointing to its first byte, and DX:SI pointing to the
string to be removed from the set.
For Rmvstrl, the string of characters to remove from the
set follows the call in the code stream.
Include: stdlib.a
Routine: AddChar
-----------------
Category: Character Set Routine
Registers on Entry: ES:DI- pointer to first byte of desired set
AL- character to add to the set
Registers on Return: None
Flags affected: None
Example of Usage:
les di, SetPtr
add di, 1 ;Point at 2nd set in group.
mov al, Ch2Add ;Character to add to set.
addchar
Description: AddChar lets you add a single character (passed in AL)
to a set.
Include: stdlib.a
Routine: Rmvchar
-----------------
Category: Character Set Routine
Registers on entry: ES:DI (contains the address of first byte of a set)
AL (contains the character to be removed)
Registers on return: None
Flags affected: None
Example of Usage:
lea di, SetPtr
add di, 7 ;Point at eighth set in group.
mov al, Ch2Rmv
Rmvchar
Description: This routine removes the character in AL from a set.
ES:SI points to the set's mask byte. The corresponding
bit in the set is cleared to zero.
Include: stdlib.a
Routine: Member
----------------
Category: Character Set Routine
Registers on entry: ES:DI (contains the address of first byte of a set)
AL (contains the character to be compared)
Registers on return: None
Flags affected: Zero flag (Zero = 1 if the character is in the set
Zero = 0 if the character is not in the set)
Example of Usage:
les di, SetPtr
add di, 1
mov al, 'H'
member
je IsInSet
Description: Member is used to find out if the character in AL is in a set
with ES:DI pointing to its mask byte. If the character is in
the set, the zero flag is set to 1. If not, the zero flag is
set to zero.
Include: stdlib.a
Routine: CopySet
-----------------
Category: Character Set Routine
Register on entry: ES:DI- pointer to first byte of destination set.
DX:SI- pointer to first byte of source set.
Register on Return: None
Flags affected: None
Example of Usage:
les di, SetPtr
add di, 7 ;Point at 8th set in group.
mov dx, seg SetPtr2 ;Point at first set in group.
lea si, SetPtr2
copyset
Description: CopySet copies the items from one set to another. This is a
straight assignment, not a union operation. After the
operation, the destination set is identical to the source set,
both in terms of the element present in the set and absent
from the set.
Include: stdlib.a
Routine: SetUnion
------------------
Category: Character Set Routine
Register on entry: ES:DI - pointer to first byte of destination set.
DX:SI - pointer to first byte of source set.
Register on return: None
Flags affected: None
Example of Usage: les di, SetPtr
add di, 7 ;point at 8th set in group.
mov dx, seg SetPtr2 ;point at 1st set in group.
lea si, sSetPtr2
unionset
Description: The SetUnion routine computes the union of two sets.
That is, it adds all of the items present in a source set
to a destination set. This operation preserves items
present in the destination set before the SetUnion
operation.
Include: stdlib.a
Routine: SetIntersect
----------------------
Category: Character Set Routine
Register on entry: ES:DI - pointer to first byte of destination set.
DX:SI - pointer to first byte of source set.
Register on return: None
Flags affected: None
Example of Usage:
les di, SetPtr
add di, 7 ;point at 8th set in group.
mov dx, seg SetPtr2 ;point at 1st set in group.
lea si, SetPtr2
setintersect
Description: SetIntersect computes the intersection of two sets, leaving
the result in the destination set. The new set consists
only of those items which previously appeared in
both the source and destination sets.
Include: stdlib.a
Routine: SetDifference
-----------------------
Category: Character Set Routine
Register on entry: ES:DI - pointer to the first byte of destination set.
DX:SI - pointer to the first byte of the source set.
Register on return: None
Flags affected: None
Example of Usage:
les di, SetPtr
add di, 7 ;point at 8th set in group.
mov dx, seg SetPtr2 ;point at 1st set in group.
lea si, SetPtr2
setdifference
Description: SetDifference computes the result of (ES:DI) := (ES:DI) -
(DX:SI). The destination set is left with its original
items minus those items which are also in the source set.
Include: stdlib.a
Routine: Nextitem
------------------
Category: Character Set Routine
Registers on entry: ES:DI (contains the address of first byte of the set)
Registers on return: AL (contains the first item in the set)
Flags affected: None
Example of Usage:
les di, SetPtr
add di, 7 ;Point at eighth set in group.
nextitem
Description: Nextitem is the routine to search the first character (item)
in the set with ES:DI pointing to its mask byte. AL will
return the character in the set. If the set is empty, AL
will contain zero.
Include: stdlib.a
Routine: Rmvitem
-----------------
Category: Character Set Routine
Registers on entry: ES:DI (contains the address fo first byte of the set)
Registers on return: AL (contains the first item in the set)
Flags affected: None
Example of Usage:
les di, SetPtr
add di, 7
rmvitem
Description: Rmvitem locates the first available item in the set and
removes it with ES:DI pointing to its mask byte. AL will
return the item removed. If the set is empty, AL will
return zero.
Include: stdlib.a
Floating Point Routines
-----------------------
The floating point routines provide a basic floating point package for
80x86 assembly language users. The floating point package deals with
four different floating point formats: IEEE 32-bit, 64-bit, and 80-bit
formats, and an internal 81-bit format. The external formats mostly
support the IEEE standard except for certain esoteric values such as
denormalized numbers, NaNs, infinities, and other such cases.
The package provides two "pseudo-registers", a floating point accumulator
and a floating point operand. It provides routines to load and store these
pseudo-registers from memory operands (using the various formats) and then
all other operations apply to these two operands. All computations use the
internal 81-bit floating point format. The package automatically converts
between the internal format and the external format when loading and storing
values.
Do not write code which assumes the internal format is 81 bits. This format
will change in the near future when I get a chance to add guard bits to
all the computations. If your code assumes 81 bits, it will break at that
point. Besides, there is no reason your code should count on the size of
the internal operations anyway. Stick with the IEEE formats and you'll
be much better off (since your code can be easily upgraded to deal with
numeric coprocessors).
WARNING: These routines have not been sufficiently tested as of 10/10/91.
Use them with care. Report any problems with these routines to Randy Hyde
via the electronic addresses provided in this document or by sending a
written report to UC Riverside. As I get more time, I will further test
these routines and add additional functions to the package.
*** Randy Hyde
Routine: lsfpa
---------------
Category: Floating point Routine
Registers on entry: ES:DI points at a single precision (32-bit) value to load
Registers on return: None
Flags affected: None
Example of Usage:
les di, FPValue
lsfpa
Description: LSFPA loads a single precision floating point value into the
internal floating point accumulator. It also converts the
32-bit format to the internal 81-bit format used by the
floating point package.
Include: stdlib.a
Routine: ssfpa
---------------
Category: Floating point Routine
Registers on entry: ES:DI points at a single precision (32-bit) value where
this routine should store the floating point acc.
Registers on return: None
Flags affected: Carry set if conversion error.
Example of Usage:
les di, FPValue
ssfpa
Description: SSFPA stores the floating point accumulator into a single
precision variable in memory (pointed at by ES:DI). It
converts the value from the 81-bit format to the 32-bit
value before storing the result. The 64-bit mantissa used
by the FP package is rounded to 24 bits during the store.
The exponent could be out of range. If this occurs, SSFPA
returns with the carry flag set.
Include: stdlib.a
Routine: ldfpa
---------------
Category: Floating point Routine
Registers on entry: ES:DI points at a double precision (64-bit) value to load
Registers on return: None
Flags affected: None
Example of Usage:
les di, FPValue
ldfpa
Description: LDFPA loads a double precision floating point value into the
internal floating point accumulator. It also converts the
64-bit format to the internal 81-bit format used by the
floating point package.
Include: stdlib.a
Routine: sdfpa
---------------
Category: Floating point Routine
Registers on entry: ES:DI points at a double precision (64-bit) value where
this routine should store the floating point acc.
Registers on return: None
Flags affected: Carry set if conversion error.
Example of Usage:
les di, FPValue
sdfpa
Description: SDFPA stores the floating point accumulator into a double
precision variable in memory (pointed at by ES:DI). It
converts the value from the 81-bit format to the 64-bit
value before storing the result. The 64-bit mantissa used
by the FP package is rounded to 51 bits during the store.
The exponent could be out of range. If this occurs, SDFPA
returns with the carry flag set.
Include: stdlib.a
Routine: lefpa
---------------
Category: Floating point Routine
Registers on entry: ES:DI points at an extended precision (80-bit) value to
load
Registers on return: None
Flags affected: None
Example of Usage:
les di, FPValue
lefpa
Description: LEFPA loads an extended precision floating point value into
the internal floating point accumulator. It also converts the
80-bit format to the internal 81-bit format used by the
floating point package.
Include: stdlib.a
Routine: lefpal
----------------
Category: Floating point Routine
Registers on entry: CS:RET points at an extended precision (80-bit) value to
load
Registers on return: None
Flags affected: None
Example of Usage:
lefpal
dt 1.345e-3
Description: LEFPAL loads an extended precision floating point value into
the internal floating point accumulator. It also converts the
80-bit format to the internal 81-bit format used by the
floating point package.
Unlike LEFPA, LEFPAL gets its operand directly from the code
stream. You must follow the call to lefpal with a ten-byte
(80-bit) floating point constant.
Include: stdlib.a
Routine: sefpa
---------------
Category: Floating point Routine
Registers on entry: ES:DI points at an extended precision (80-bit) value
where this routine should store the floating point acc.
Registers on return: None
Flags affected: Carry set if conversion error.
Example of Usage:
les di, FPValue
sefpa
Description: SEFPA stores the floating point accumulator into an extended
precision variable in memory (pointed at by ES:DI). It
converts the value from the 81-bit format to the 80-bit
value before storing the result.
The exponent could be out of range. If this occurs, SEFPA
returns with the carry flag set.
Include: stdlib.a
Routine: lsfpo
---------------
Category: Floating point Routine
Registers on entry: ES:DI points at a single precision (32-bit) value to load
Registers on return: None
Flags affected: None
Example of Usage:
les di, FPValue
lsfpo
Description: LSFPA loads a single precision floating point value into the
internal floating point operand. It also converts the
32-bit format to the internal 81-bit format used by the
floating point package.
Include: stdlib.a
Routine: ldfpo
---------------
Category: Floating point Routine
Registers on entry: ES:DI points at a double precision (64-bit) value to load
Registers on return: None
Flags affected: None
Example of Usage:
les di, FPValue
ldfpo
Description: LDFPO loads a double precision floating point value into the
internal floating point operand. It also converts the
64-bit format to the internal 81-bit format used by the
floating point package.
Include: stdlib.a
Routine: lefpo
---------------
Category: Floating point Routine
Registers on entry: ES:DI points at an extended precision (80-bit) value to
load
Registers on return: None
Flags affected: None
Example of Usage:
les di, FPValue
lefpo
Description: LEFPO loads an extended precision floating point value into
the internal floating point operand. It also converts the
80-bit format to the internal 81-bit format used by the
floating point package.
Include: stdlib.a
Routine: lefpol
----------------
Category: Floating point Routine
Registers on entry: CS:RET points at an extended precision (80-bit) value to
load
Registers on return: None
Flags affected: None
Example of Usage:
lefpal
dt 1.345e-3
Description: LEFPOL loads an extended precision floating point value into
the internal floating point operand. It also converts the
80-bit format to the internal 81-bit format used by the
floating point package.
Unlike LEFPO, LEFPOL gets its operand directly from the code
stream. You must follow the call to lefpal with a ten-byte
(80-bit) floating point constant.
Include: stdlib.a
Routine: itof
--------------
Category: Floating point Routine
Registers on entry: AX contains a signed integer value
Registers on return: None
Flags affected: None
Example of Usage:
mov ax, -1234
itof
Description: ITOF converts the 16-bit signed integer in AX to a floating
point value, storing the result in the floating point
accumuator.
Include: stdlib.a
Routine: utof
--------------
Category: Floating point Routine
Registers on entry: AX contains an unsigned integer value
Registers on return: None
Flags affected: None
Example of Usage:
mov ax, -1234
itof
Description: UTOF converts the 16-bit unsigned integer in AX to a floating
point value, storing the result in the floating point
accumuator.
Include: stdlib.a
Routine: ultof
---------------
Category: Floating point Routine
Registers on entry: DX:AX contains an unsigned 32-bit integer value
Registers on return: None
Flags affected: None
Example of Usage:
mov dx, word ptr val32+2
mov ax, word ptr val32
ultof
Description: ULTOF converts the 32-bit unsigned integer in DX:AX to a
floating point value, storing the result in the floating
point accumuator.
Include: stdlib.a
Routine: ltof
--------------
Category: Floating point Routine
Registers on entry: DX:AX contains a signed 32-bit integer value
Registers on return: None
Flags affected: None
Example of Usage:
mov dx, word ptr val32+2
mov ax, word ptr val32
ltof
Description: LTOF converts the 32-bit signed integer in DX:AX to a
floating point value, storing the result in the floating
point accumuator.
Include: stdlib.a
Routine: ftoi
--------------
Category: Floating point Routine
Registers on entry: None
Registers on return: AX contains 16-bit signed integer
Flags affected: Carry is set if conversion error occurs.
Example of Usage:
ftoi
puti ;Print AX as integer value
Description: FTOI converts the floating point accumulator value to a
16-bit signed integer and returns the result in AX. If
the floating point number will not fit in AX, FTOI returns
with the carry flag set.
Include: stdlib.a
Routine: ftou
--------------
Category: Floating point Routine
Registers on entry: None
Registers on return: AX contains 16-bit unsigned integer
Flags affected: Carry is set if conversion error occurs.
Example of Usage:
ftou
putu ;Print AX as an unsigned value
Description: FTOU converts the floating point accumulator value to a
16-bit unsigned integer and returns the result in AX. If
the floating point number will not fit in AX, FTOU returns
with the carry flag set.
Include: stdlib.a
Routine: ftol
--------------
Category: Floating point Routine
Registers on entry: None
Registers on return: DX:AX contains a 32-bit signed integer
Flags affected: Carry is set if conversion error occurs.
Example of Usage:
ftol
putl ;Print DX:AX as integer value
Description: FTOL converts the floating point accumulator value to a
32-bit signed integer and returns the result in DX:AX. If
the floating point number will not fit in DX:AX, FTOL returns
with the carry flag set.
Include: stdlib.a
Routine: ftoul
---------------
Category: Floating point Routine
Registers on entry: None
Registers on return: DX:AX contains a 32-bit unsigned integer
Flags affected: Carry is set if conversion error occurs.
Example of Usage:
ftoul
putul ;Print DX:AX as an integer value
Description: FTOUL converts the floating point accumulator value to a
32-bit unsigned integer and returns the result in DX:AX. If
the floating point number will not fit in DX:AX, FTOUL returns
with the carry flag set.
Include: stdlib.a
Routine: fpadd
---------------
Category: Floating point Routine
Registers on entry: None
Registers on return: None
Flags affected: None
Example of Usage:
fpadd
Description: FPADD adds the floating point operand to the floating point
accumulator leaving the result in the floating point
accumulator.
Include: stdlib.a
Routine: fpsub
---------------
Category: Floating point Routine
Registers on entry: None
Registers on return: None
Flags affected: None
Example of Usage:
fpsub
Description: FPSUB subtracts the floating point operand from the floating
point accumulator leaving the result in the floating point
accumulator.
Include: stdlib.a
Routine: fpcmp
---------------
Category: Floating point Routine
Registers on entry: None
Registers on return: AX contains result of comparison.
Flags affected: As appropriate for a comparison. You can use the
conditional branches to check the comparison after
calling this routine. Be sure to use the *signed*
conditional jumps (e.g., JG, JGE, etc.).
Example of Usage:
fpcmp
jge FPACCgeFPOP
Description: FPCMP compares the floating point accumulator to the
floating point operand and sets the flags according to the
result of the comparison. It also returns a value in AX
as follows:
AX Result
-1 FPACC < FPOP
0 FPACC = FPOP
1 FPACC > FPOP
Include: stdlib.a
Routine: fpmul
--------------
Category: Floating point Routine
Registers on entry: None
Registers on return: None
Flags affected: None
Example of Usage:
fpmul
Description: FPMUL multiplies the floating point accumulator by the floating
point operand and leaves the result in the floating point
accumulator.
Include: stdlib.a
Routine: fpdiv
---------------
Category: Floating point Routine
Registers on entry: None
Registers on return: None
Flags affected: None
Example of Usage:
fpdiv
Description: FPDIV divides the floating point accumulator by the floating
point operand and leaves the result in the floating point
accumulator.
Include: stdlib.a
Routine: ftoa (2,m)
--------------------
Category: Floating point Routine
Registers on entry: ES:DI points at buffer to hold result (ftoa/ftoa2 only)
AL- Field width for floating point value.
AH- Number of positions to the right of the dec pt.
Registers on return: ES:DI points at beginning of string (ftoa/ftoam only)
ES:DI points at zero terminating byte (ftoa2 only)
Flags affected: Carry is set if malloc error (ftoam only)
Example of Usage:
mov di, seg buffer
mov es, di
lea di, buffer
mov ah, 2 ;Two digits after "."
mov al, 10 ;Use a total of ten positions
ftoa
Description: FTOA (2,M) converts the value in the floating point accumulator
to a string of characters which represent that value. These
routines use a decimal representation. The value in AH is
the number of digits to put after the decimal point, AL
contains the total field width (including room for the sign
and decimal point). The field width specification works
just like Pascal or FORTRAN. If the number will not fit in
the specified field width, FTOA outputs a bunch of "#"
characters.
FTOA stores the converted string at the address specified by
ES:DI upon entry. There must be at least AL+1 bytes at this
address. It returns with ES:DI pointing at the start of this
buffer.
FTOA2 works just like FTOA except it does not preserve DI.
It returns with DI pointing at the zero terminating byte.
FTOAM allocates storage for the string on the heap and returns
a pointer to the converted string in ES:DI.
Note: this routine preserves the value in the floating point
accumulator but it wipes out the value in the floating point
operand.
Include: stdlib.a
Routine: etoa (2,m)
--------------------
Category: Floating point Routine
Registers on entry: ES:DI points at buffer to hold result (etoa/etoa2 only)
AL- Field width for floating point value.
Registers on return: ES:DI points at beginning of string (etoa/etoam only)
ES:DI points at zero terminating byte (etoa2 only)
Flags affected: Carry is set if malloc error (etoam only)
Example of Usage:
mov al, 14 ;Use a total of 14 positions
etoam
puts
putcr
free
Description: ETOA (2,M) converts the value in the floating point accumulator
to a string of characters which represent that value. These
routines use an exponential (scientific notation)
representation. AL contains the field width. It contains
the number of print position to use when outputting the
number. The field width specification works just like Pascal
or FORTRAN. If the number will not fit in the specified
field width, ETOA outputs a bunch of "#" characters.
ETOA stores the converted string at the address specified by
ES:DI upon entry. There must be at least AL+1 bytes at this
address. It returns with ES:DI pointing at the start of this
buffer.
ETOA2 works just like ETOA except it does not preserve DI.
It returns with DI pointing at the zero terminating byte.
ETOAM allocates storage for the string on the heap and returns
a pointer to the converted string in ES:DI.
Note: this routine preserves the value in the floating point
accumulator but it wipes out the value in the floating point
operand.
Include: stdlib.a
Routine: atof
--------------
Category: Floating point Routine
Registers on entry: ES:DI points at a string containing the representation
of a floating point number in ASCII form.
Registers on return: None
Flags affected: None
Example of Usage:
les di, FPStr
atof
Description: ATOF converts the string pointed at by ES:DI into a floating
point value and leaves this value in the floating point
accumulator. Legal floating point values are described
by the following regular expression:
{" "}* {+ | -} ( ([0-9]+ {"." [0-9]*}) | ("." [0-9]+)}
{(e | E) {+ | -} [0-9] {[0-9]*}}
"{}" denote optional items.
"|" denotes OR.
"()" groups items together.
Include: stdlib.a
******************************************************************************
File I/O Routines
Featuring:
- Opening and closing files
- Creating new files
- Deleting files
- Renaming files
- File "seeking"
- Blocked I/O:
- Reading from files using getc
- Writing to files using putc and puts
- File flushing
******************************************************************************
Written by:
Mark Radleigh
&
Brian Harvey
******************************************************************************
fcreate
* Creates a new file.
* If a file already exists with the requested name, it will be deleted
and a new one will take its place.
Inputs: ES:DI- Contains address of the filename for the new file
Outputs: AX- If no error occured in creating the file, it contains a
filehandle number assigned to this file by DOS.
If an error has occurred, it contains one of the following error
codes:
3 - Path not found
4 - Too many open files
5 - Access denied
Carry flag- 0 if no error occured, 1 if error
Include: Stdlib.a
Updated: 6/14/91 First public release
This routine creates a new file on the specified pathname. If no pathname or
device is specified, the file will be created in the current working directory.
If the file has been successfully created (No errors occured!), then this
routine returns in the ax register a number that is the DOS filehandle for
this file. Don't lose this value. You will need it when to want to close the
file (using fclose). Save the ax register in a variable after the routine call
and move the variable back into the ax register before you call the fclose
stdlib routine. See documentation for fclose for more information.
FILEHANDLE NOTICE: The filehandle returned in the ax register is not the true
DOS filehandle for this file. However, this filehandle is too be used when
calling the file routines in stdlib. In order to get the true filehandle for a
certain file, see the documentation for the stdlib routine, DOSHandle
Example:
print
db "What do you desire to create?",0
gets ;Get filename and store in es:di
fcreate ;Call routine to create file
jc error ;If the carry flag is set,
;an error has occured.
mov fileptr, ax ;Save the filehandle stored in
;the ax register for future
;use
fopen
* Opens a file for reading or writing.
* File I/O depends on value in the al register.
Inputs: ES:DI- Contains address of the filename for the file to be opened
AL- Contains 0 if the file is to be opened for reading.
Contains 1 if the file is to be opened for writing.
Outputs: AX- If no error occured in opening the file, it contains a
filehandle number assigned to this file by DOS.
If an error has occured, it contains one of the following error
codes:
2 - File not found
4 - Too many open files
5 - Access denied
12 - Invalid access
Carry flag- 0 if no error occured, 1 if error
Include: Stdlib.a
Updated: 6/14/91 First public release
This routine opens a file for reading or writing using the specified filename
and directory (any standard DOS file pathway) in ES:DI. Using the stdlib gets
routine is an excellent and advisable way (Not to mention an easy way!) of
getting the filename in ES:DI. The user must also move one of two values into
the al register before calling fopen. To open a file for reading, the al
register must contain the value 0 and to open a file for writing, the al
register must contain the value 1. If the file has been successfully opened, a
filehandle for this file assigned by DOS. Save this filehandle in some sort of
variable so you can move it back into the ax register when you call the stdlib
routine fclose to close the file. See documentation for fclose for more
information. Examine the examples below for a suggested way of saving the
filehandle (the example uses a variable called fileptr, but the name is
arbritary).
FILEHANDLE NOTICE: The filehandle returned in the ax register is not the true
DOS filehandle for this file. However, this filehandle is too be used when
calling the file routines in stdlib. In order to get the true filehandle for a
certain file, see the documentation for the stdlib routine, DOSHandle
NOTICE FOR MULTIPLE OPEN FILES: fopen, along with fcreate and fclose, allows the
user have up to 10 files open at the same time.
In order to keep track of all the filehandles of
these open files, it is suggested that a
separate variable for the filehandle of each
of the open files be used to keep track of the
handles.
Example for opening mulitple files (same theory applies with fcreate):
print
db "What do you desire to open?",0
gets ;Get filename and store in es:di
mov al, 1 ;1 so the file will be opened
;for writing
fopen ;Call routine to open file
jc error ;If the carry flag is set,
;an error has occured, so quit!
mov fileptr, ax ;Save the filehandle stored in
;the ax register for future
;use
print
db "What is the 2nd file you wish to open?",0
gets
mov al, 1
fopen ;Open 2nd file for writing
jc error ;Error??
mov fileptr2,ax ;Save the filehandle for the 2nd
;open file in a separate
;variable
Warning: If the file the user wishes to open already exists and the user wants
to open it for writing, then the data written to the file will
overwrite the pre-exeisting data. See docs for fseek to overcome
this problem.
Example:
;Open a file for writing
print
db "What do you desire to open?",0
gets ;Get filename and store in es:di
mov al, 1 ;1 so the file will be opened
;for writing
fopen ;Call routine to open file
jc error ;If the carry flag is set,
;an error has occured, so quit!
mov fileptr, ax ;Save the filehandle stored in
;the ax register for future
;use
;Open a file for reading
print
db "What do you desire to open?",0
gets ;Get filename and store in es:di
mov al, 0 ;0 so the file will be opened
;for reading
fopen ;Call routine to open file
jc error ;If the carry flag is set,
;an error has occured, so quit!
mov fileptr, ax ;Save the filehandle stored in
;the ax register for future
;use
fclose
* Closes an open file
* Filehandle for file to be closed needs to be in the ax register
Input: AX- Contains the filehandle variable of the file to close.
Outputs: AX- If carry flag is set (error occured), then ax contains an error
code.
If an error has occured, it contains the following error code:
6 - Invalid file handle
10 - Trouble with FREE (memory freeing routine)
Carry flag- 0 if no error occured, 1 if error.
Include: Stdlib.a
Updated: 6/14/91 First public release
This routine closes an open file. Once the file is closed no I/O processes
can be made on the file. Before calling the routine, fclose, the user must
move into the ax register the filehandle assigned to this file when the file
was opened or created. The only error that can occur is if the user moved into
the ax register a filehandle that does not belong to one of the opened files.
The following example demonstrates how to close a file that was opened in one of
the fopen examples or the file that was created in the fcreate example, whose
filehandle was saved in variable called fileptr.
Example:
mov ax, fileptr ;Move the DOS filehandle into
;the ax register before
;calling routine
fclose ;Close the file
cmp ax, 6 ;If the filehandle was an
;invalid filehandle jump to
;user's code for error's
je error
;The following code is a continuation in the case that multiple files are
;open. The code close the second open file.
mov ax, fileptr2
fclose
cmp ax, 6
je error
fwriteon
* Turns on the write to file mode.
* Redirects the ouput of stdlib routines putc and puts to a open file
Input: AX- Contains the filehandle of which open file to write data to.
Outputs: AX- If an error occurs in attempting to write to a file, ax will
contain one of the following error codes:
5 - Accessed denied
6 - Invalid handle
Carry flag- 0 if no error occured, 1 if error.
Include: Stdlib.a
Updated: 6/14/91 First public release
This routine turns the write to disk mode on. In other words, it redirects the
output of the stdlib putc routine so that instead of writing data to the screen,
the data is written to the file whose filehandle is in the ax register when
fwriteon is called. The routine that replaces the output device of putc's ouput
actually uses what is known as Blocked I/O. Instead of writing one character
to the file each time the user calls getc, each character is stored in a buffer
in memory. When the buffer contains 256 characters, that buffer is written to
the file as a block. The buffer is then cleared and more characters can be read
with getc. Using blocked I/O is a lot faster than one character at a time. Along
with getc, the stdlib routine gets' ouput is also redirected during fwriteon
mode, since in the stdlib, gets actually just calls getc many times.
Example:
;This code would appear in a program after a file has been created or opened
;for "gets"
mov ax, fileptr ;Move into ax filehandle of
;file to write to
fwriteon ;Call function to redirect
;the output of putc and puts
puts
fwriteoff ;Turn off write to disk mode
puts
;The puts must appear after the fwriteoff command because gets automatically
;writes whatever is in ES:DI to the screen (or in this case the file). The puts
;appearing after the writeoff, prints whatever is at ES:DI to the screen. If
;the puts were to appear in the writeoon mode, the string at ES:DI would be
;written to the file twice
Example:
;This code would appear in a program after a file has been created or opened
;for "getc"
mov ax, fileptr ;Move into ax filehandle of
;file to write to
fwriteon ;Call function to redirect
;the output of putc and puts
getc
putc
fwriteoff
;Unlike in the previous example, getc and putc may both appear in the writeon
;mode. The getc will get a character from the keyboard and store it in the al
;register. Putc will then write whatever is in the al register to the
;specified open file. In order for the user to see what character they typed
;in, in the previous example, a putc should appear after the fwriteoff call.
;Since fwriteoff redirects the putc ouput back to normal (See docs for fwriteoff
;for more info) the character in al will be put on the screen.
fwriteoff
* Turns off the write to file mode
* Redirects the output of putc back to normal (the screen!)
mode.
Include: Stdlib.a
Updated: 6/14/91 First public release
This routines changes or redirects the ouput of stdlib's putc back to normal.
In other words, since the routine fwriteon made the ouput go to a disk file,
changing it back to normal means that after this routine is called, all putc's
used will print whatever is in the al register to the screen.
Example:
;This example gets a character from the keyboard, prints to a disk file and then
;prints to the screen the character in the al register that was entered.
mov ax, fileptr ;Move into ax filehandle of
;file to write to
fwriteon ;Call function to redirect
;the output of putc and puts
getc ;Get character and store in al
putc ;Print character in al to file
fwriteoff ;Change ouput of putc back to
;normal
putc ;Prints character in al to
;screen
fflush
* Flushes the buffer in an opened write file to that file
Inputs: AX- Contains Stdlib filehandle of file whose buffer is to be flushed
Outputs: None.
Include: Stdlib.a
Updated: 6/14/91 First public release
This routine takes all data from the buffer associated with the Stdlib
filehandle passed in AX and writes it to the file. It then clears the buffer.
NOTE: This routine is automatically called on by Fclose.
freadon
* Turns on the read from file mode
* Changes the source of the input for the stdlib function getc
Input: AX- Contains the filehandle of which open file to read data from.
Output: AL- Contains a character read from the specified file.
AX- If an error occurs in attempting to read from a file, ax will
contain one of the following error codes:
5 - Access denied
6 - Invalid handle
8 - EOF
Carry flag- 0 if no error occured, 1 if error.
Include: Stdlib.a
Updated: 6/14/91 First public release
This routine turns the read from file mode on. It redirects the source from
which stdlib's getc routine gets its "character" from. Instead of getting the
character from the keyboard, the redirected getc reads a character from a opened
file. Actually, this routine uses the blocked I/O idea discussed in the writeon
documentation. This routine when called for the first time, meaning the buffer
for the current file to be read from is clear, will read it 256 characters from
(If there is that many) a file and store it in the buffer. The first character
in the buffer is then put in the al register for the user to then use for
whatever they wish. The next time the user calls getc (without calling the
freadoff rotuine yet) the next character in the buffer will be stored in the al
register. When the buffer is empty, another 256 bytes will be read into it. When
the routine freadoff is called, any getc routines called after that will get
a character from the keyboard.
Example:
mov ax, fileptr ;Move the filehandle of the
;file to read from into ax
freadon ;Turn on read mode!
mov cx, 10 ;Set up loop to read 10
;characters from a file and
;print them to the screen
loop1: getc ;Get character from buffer and
;store in al
jc error ;If error in reading from file
;jump to user's code for
;handling code
putc ;Print character in al to the
;screen
loop loop1
freadoff ;turn read mode off from this
;file
freadoff
* Turns off the read from file mode
* Redirects the source of the data for stdlib's getc routine back to
normal
This routine changes the source from which stdlib's getc routine gets its
"character" from back to normal. After calling this routine, instead of reading
characters from the disk, using blocked I/O, the getc routine will get
it's "character" from the keyboard.
For code example of how to use freadoff, see the example of code above for
freadon.
fseek
* Moves the file pointer of a file to anywhere in the file
Inputs: SI- Contains the filehandle variable of the file to be used, or "seeked"
AL- Contains the offset from where to start the file seeking.
0 - Seek from the begining of the file.
1 - Seek from current pointer position
2 - Seek backwards from the end of file
CX:DX- Distance to move in file, in bytes.
Outputs: DX:AX- Contains the new file position if no error
AX- One of the following error codes if an error occured while
"seeking":
1 - Invalid function
6 - Invalid handle
Carry flag- 0 if no error occured, 1 if error.
Include: Stdlib.a
Updated: 6/14/91 First public release
This routine allows the user the move the file pointer to any position within
a file. You can not move backwards in a file by having a negative value in
CX:DX. The value in CX:DX must be an unsigned integer.
Example:
mov si, fileptr ;Move the filehandle of the
;file to be seeked
mov al, 0 ;Start moving pointer from
;beginning of file
xor cx, cx ;Clear the cx register
mov dx, 10 ;Move file pointer 10 bytes
;into file
fseek ;Seek!!!
jc error ;Jump to error code if error
To find out where the file pointer currently is in the file, first xor cx and
dx registers and call fseek. It will return in DX:AX the file pointer's
position.
mov si, fileptr ;Move the filehandle of the
;file to be seeked
mov al, 1 ;Start moving pointer from
;the current position
xor cx, cx ;Clear the cx register
xor dx, dx ;Clear the dx register
fseek ;Seek!!!
jc error ;Jump to error code if error
;else DX:AX contains the current
;File pointer position.
DOSHandle
* Returns in the ax register the true DOS filehandle for a file
Input: AX- Contains the filehandle for the file given to the user from
stdlib routine, fopen or fcreate
Ouputs: AX- Contains the true filehandle given to the requested file by DOS
AX- If an error occured, it contains the following error code:
1 - Invalid pseudo-filehandle
Carry flag- 0 if no error occured, 1 if error.
Include: Stdlib.a
Updated: 6/14/91 First public release
This routine returns in the ax register the true filehandle variable given by
DOS for a particular file. The filehandle returned when calling the stdlib
functions, fcreate and fopen, is not the true filehandle for the file used
in those routines. The value returned is a value created by the routines, which
stores the filehandles for multiple files in a structure in memory. The value
returned from those functions is actually the index into the structure to the
real filehandle for the file. This function, DOSHandle, returns from this
structure in memory the actual filehandle for a file that has been opened.
NOTICE: This routine is only useful to those who need to know the real
filehandle of a file that has been created or opened with fopen or fcreate. For
those who will only be using the File I/O routines provided in stdlib then
this routine will be of no importance. It is provided only for advanced assembly
language programmers who with to do other things with files and need to know
their real filehandle values.
Example:
mov ax, fileptr ;Move into ax the filehandle
;given to the user file fopen
;or fcreate
DOSHandle ;Get the true filehandle for
;a file and store it in the
;ax register
mov truehandle, ax
frename
* Renames a file
Input: DX:SI- Contains the original pathname of the file
ES:DI- Contains the new pathname of the file
Ouputs: AX- Contains one of the following error codes if an error occured:
2 - File not found
5 - Access denied
17 - Not the same device
Carry flag- 0 if no error occured, 1 if error.
Include: Stdlib.a
Updated: 6/14/91 First public release
This routine renames the file whose name appears in a string at DX:SI with the
name that appears at the string pointed at by ES:DI. If an error occurs, then
an appropriate error code appears in the ax register.
Example:
print
db "Enter the source filename: ",0
gets
mov dx, es
mov si, di
print
db cr, lf, "Enter the new filename: ",0
gets
frename
jc error
fdel
* Deletes a file
Input: ES:DI- Contains the address of zero terminated pathname of file
Output: AX- Contains one of the following error codes if an error occured:
2 - File not found
5 - Access denied
Carry flag- 0 if no error occured, 1 if error.
Include: Stdlib.a
Updated: 6/14/91 First public release
This routine deletes the filename that is in the string that ES:DI points to.
Example:
print
db "Name of file to delete?",0
gets
fdel ;Delete the file!
jc error ;Jump to error code if an error
======================
Miscellaneous Routines
======================
This routines either defy categorization, or they haven't been properly
organized yet.
Mostly (like the rest of this library) they have simply been stuck here
until somebody gets the time to reorganize *everything*.
Routine: Random
----------------
Author: Unknown. Copied off a file on one of the networks,
tweaked, and added to the library. Any info on the
original author would be appreciated.
Category: Miscellaneous
Registers on entry: None
Registers on return: AX- Contains random number
Flags affected: None
Example of Usage:
random ;Generate random number in AX
puti ;Print the random number.
Description:
This routine computes a 16-bit random number each time you call it. It
returns the random number in the AX register. You may treat this as a signed
or unsigned value as it utilizes all 16 bits. This code uses an internal
table of seed values. If you are interested in producing repeatable sequences
of random numbers, please look at the source listings for this file.
If you are interested in producing truly random values (well, closer than you
will get from this code by calling it right off the bat) look at the randomize
routine which tweaks the seed table based on the current time of day clock
value.
Include: stdlib.a
Routine: Randomize
-------------------
Author: Unknown. Copied off a file on one of the networks,
tweaked, and added to the library. Any info on the
original author would be appreciated.
Category: Miscellaneous
Registers on entry: None
Registers on return: None
Flags affected: None
Example of Usage:
randomize ;Randomize the seeds.
random ;Get a brand new random number
puti ;Print it
Description:
Random's internal seed table is hard coded. It was designed to produce a
sequence of random numbers with a very long period. However, each time you
run a program using Random, it will generate the exact same sequence of
random numbers. This could be distressing, for example, in a game where
after a while the player(s) could memorize some sequence of events based
on the random number generator.
Randomize uses the time of day clock value to scramble the internal random
seed table. If you call randomize before using random the first time, you
will generally get a different sequence of random numbers each time you
run the program.
Note that it is dangerous to call randomize more than once inside any program.
The time of day clock is not a random source when invoked fairly often.
Furthermore, once the seeds are randomized, random does a pretty good job of
randomizing the results.
Include: stdlib.a
Routine: cpuid
---------------
Author: Original implementation was supplied by Intel Corp.
Various modifications were made for inclusion into
the UCR Standard Library.
Category: Miscellaneous
Registers on entry: None
Registers on return: AX- Contains processor ID (86, 286, 386, or
486. Note 8088=86).
BX- Contains coprocessor ID (87, 286, 387,
or 487). Note that a true 486 will have
an 80487 built-in, 486sx chips, however, will
not.
Flags affected: None
Example of Usage:
cpuid
cmp ax, 8086 ;Is this an 8086?
Description:
For those programs which absolutely need to know the CPU in use, CPUID does
a reasonable job (in DOS real mode) of figuring this out for you. As with
all CPU identification routines, there are bound to be some problems with this
one when operating in protected mode. But for normal DOS applications it
appears to work great. This routine came straight from the horse's mouth
(Intel Corporation) so you can place a little more faith in it than most that
are floating around. Intel's blessing doesn't guarantee that this routine
is perfect, though; always keep that in mind.
Include: stdlib.a
===================
SmartArray Routines
===================
The SmartArray routines provide a consistent and easy to master interface to
vectors, matrices, and higher-dimension arrays. It is a weak attempt at an
abstract, encapsulated, array data type (weak because the internal structure
is still visible, indeed, intended to be visible, to the main program). These
routines include many operations stolen from the APL programming language. As
such, they comprise a powerful set of matrix operations. On the other hand,
because of their generality, they do not perform as quickly as hand-optimized
code doing the same thing. These routines definitely represent a trade-off
between ease of use and performance. That is not to say that these routines
are all slow. Some operations, like matrix multiplication, are so slow that
the overhead of dealing with arrays in this fashion pales in comparison.
For other operations (e.g., extracting an element of an array), the overhead
required may far exceed the actual work performed. This is why these routines
do provide access to the internal data structures.
The array access routines come in two basic groups: general array access and
array operations. The general array access routines let you allocate arrays,
access arrays, initialize arrays, and copy arrays. The array operation
routines let you perform high-level operations on the arrays.
SmartArrays are described by a descriptor (also called a "dope vector"). This
descriptor uses the following data structure:
DopeVector struc
ArrayData dd ?
SizeInBytes dw ?
ElementSize dw ?
ArrayType db ?
NumDimensions db ?
DimensionList dw ? ;One word for each dimension
DopeVector ends
The first double word is a pointer to the actual array data. This is typically
(though not necessarily) allocated somewhere on the heap with malloc. The
SmartArrays package stores all multi-dimensional arrays in row major order.
The second field above, SizeInBytes, gives the total size of the array data.
The SmartArray routines use this field for block copies and other operations
where it's nice to know the actual size of the array, in bytes. Although
SmartArrays are typically allocated on the heap, there is no guarantee of this.
In particular, the SmartArray routines make no assumptions about free bytes
immediately following the array's data. The SmartArray routines only
manipulate the specified number of bytes when treating the array as a whole.
The ElementSize field gives the number of bytes per array element. Any value
may go here, but the SmartArrays package handles 1, 2, 4, 8, and 10 byte
elements best (especially 1, 2, and 4 byte element sizes). Since most arrays
use one of these sizes, you're in great shape.
The ArrayType field holds the current data type for each element of the array.
The NumDimensions field is an small integer which gives the number of dimen-
sions in this array.
The DimensionList is an array (despite its declaration) containing the number
of elements specified in the NumDimensions field. Each entry is a word giving
the number of array elements in that dimension.
The following array element type values are currently defined:
0- Untyped element. Matches any other type. Defaults to unsigned
integer if the type cannot be otherwise determined.
1- Character
2- Boolean
3- Unsigned integer
4- Signed integer
5- Floating point
6- Character String
7- SmartArray Dope Vector
8-63 Reserved for future use
64-127 User-defined types
128- Pointer to untype element
129- Pointer to character
130- Pointer to boolean
131- Pointer to unsigned integer
132- Pointer to signed integer
133- Pointer to floating point
134- Pointer to character string
135- Pointer to SmartArray Dope Vector
136-192 Reserved pointers
192-255 Pointers to user-defined types
The following equates appear in the stdlib.a (& stdlib6.a) equates file:
SA_untyped = 0
SA_char = 1
SA_boolean = 2
SA_unsigned = 3
SA_integer = 4
SA_float = 5
SA_string = 6
SA_dv = 7
SAp_untyped = 80h
SAp_char = 81h
SAp_boolean = 82h
SAp_unsigned = 83h
SAp_integer = 84h
SAp_float = 85h
SAp_string = 86h
SAp_dv = 87h
Note that there are two components to an element's type- the actual type field
described above and the element size field. These fields must be consistent.
The SmartArrays package allows the following combinations:
Type Size Description
---- ---- -------------------------------------------------------
0 >=1 Untyped data can be any size.
1 1 Character type must be one byte long or an error occurs
2 1 Boolean type must be one byte long or an error occurs
3 1,2,4 Unsigned integers must be 1, 2, or 4 bytes long.
4 1,2,4 Signed integers must be 1, 2, or 4 bytes long.
5 4, 8, 10 Floating point values must be 4, 8, or 10 bytes long.
6 >=1 Strings can be any size
7 >= sizeof dv Dope vectors have a minimum size, but not a maximum.
>=80h 4 All pointers are four bytes long.
The SmartArrays package currently ignores all other types.
Note that the SmartArrays package is *strongly typed*. It will refuse, for
example, to add the elements of a boolean array to an unsigned integer array.
Except for untype arrays, you are not allowed to mix types in an operation.
Affected routines return an error code should a type mismatch occur. If you
prefer, you can force the SmartArrays package to abort with an error message
by defining the "AryErrorAbort" symbol prior to including the stdlib.a (or
stdlib6.a) file.
The SmartArrays package current defines the following error codes (which also
appear as equates in the stdlib.a/stdlib6.a files):
AryNoError = 0 ;Should never occur
AryTypeMismatch = 1 ;Array type mismatch
AryOverflow = 2 ;Arithmetic overflow
AryDiv0 = 3 ;Division by zero
AryIllegalOp = 4 ;Illegal operation on array
AryBounds = 5 ;Array index error
AryMemory = 6 ;Memory allocation error
AryBadDV = 7 ;Illegal dope vector
AryNull = 8 ;Null pointer to array data
If an error occurs, the SmartArray routines return with the carry set and
the error code in AX. If no error occurs, then the SmartArray routines return
with the carry flag clear. This is assuming that you have *not* defined the
"AryErrorAbort" symbol before the "include stdlib.a" statement in your program.
If you define the "AryErrorAbort" symbol before the include, the calls to the
SmartArray routines emit some additional code which checks for any errors. If
an error occurs in this case, the system will print an appropriate error
message and abort the program.
In addition to the array dope vector structure, the stdlib.a/stdlib6.a files
also contain a macro for declaring SmartArrays within your program. Although
it is perfectly possible to allocate dope vectors on the heap (and, indeed,
this is a common occurrence), more often than not it is possible to allocate
the dope vectors, and even the array data, in your data segment. The
SmartArrays package provides a macro, "array", to specifically aid in this
task. The array macro takes the following parameters:
array name, element_size, type, dimension_list, opt_initial_values
The name is the label you wish to attach to this smart array data structure.
This must be a valid assembly language symbol. Note that the symbol must
*not* appear in the normal label field. The macro does the processing of this
label and it must appear as a parameter to the macro.
The element_size parameter must be an integer value which is the number of
bytes to allocate for each array element.
The type parameter specifies the type of each array element. If the element
size and type parameters are incompatible, the array macro will generate an
assembly time error.
The dimension_list parameter is a list of numbers, separated by commas and
surrounded by "<" and ">" which list the number of elements in each array
dimension. This list must not be empty and none of the dimension values should
be zero.
The optional initial values is another list of values surrounded by "<" and
">". This parameter is optional and need not be present. If absent, the
array macro generates a dope vector *only*. It initializes the array data
pointer field to NULL. If there are values present in the initial values
list, the array macro will allocate storage for the array immediately following
the dope vector and initializes the array elements to the value(s) in the
initial value list. If there are too many items in the initial values list,
the array macro ignores the extra values. If there are too few items, the
array macro reuses the values from the beginning of the list (over and over
again, if necessary).
Some examples (no initial values):
a1:array [0..1,0..1] of integer2;
array a1, 2, SA_integer, <2,2>
a2:array [0..7] of unsigned4;
array a2, 4, SA_unsigned, <8>
a3:array [0..3,0..3,0..3] of real8;
array a3, 8, SA_float, <4,4,4>
Some examples with initial values:
array b1, 2, SA_integer, <4>, <1,2,3,4>
array b2, 2, SA_unsigned, <3>, <1,2,3,4> ;ignores "4"
array b3, 2, SA_unsigned, <4>, <1,2,3> ;Generates 1,2,3,1
array b4, 2, SA_unsigned, <4,4>, <1,0,0,0,0>
The last example generates the following identity matrix:
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
The array macro reuses initial values once it exhausts the list. It also fills
the array in row-major order (that is, it fills up the array a row at a time).
Since each row in b4 is four bytes long and the initial values list contains
five bytes, the first pass through the initial values list creates the follow-
ing:
1 0 0 0
0 x x x
x x x x
x x x x
Since the initialization is not complete, the second pass through the initial
values list generates:
1 0 0 0
0 1 0 0
0 0 x x
x x x x
and so on. It is important to note that the array macro ignores row/column
boundaries while initializing the array. Array simply treats each array as
a one-dimensional object during initialization.
The array routines themselves come in three basic forms: general array manip-
ulation routines which operate on arrays of any size or dimension, vector
operations which operate only on single dimension arrays, and matrix operations
which operate on two-dimensional arrays. General array operations typically
begin with the letters "Ary", vector operations usually begin with "vect", and
matrix routines usually begin with the letters "Mat". All of these routines,
despite their name, belong to the SmartArrays package.
Routine: AryDVCpy (l)
----------------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray Dope Vector (DV)
(AryDVCpy only).
CS:IP Points at a SmartArray DV (AryDVCpyl only).
Registers on return: ES:DI Points at a new SmartArray DV on the heap.
AH Error code (only if error occurs).
Flags affected: Carry Error if set.
Possible errors: AryMemory
AryBounds
AryBadDV
Example of Usage:
les di, array1
AryDVCpy
mov word ptr array1too, di
mov word ptr array1too+2, es
.
.
.
AryDVCpyl
DopeVector <NULL,100,2,sa_unsigned,1,50>
.
.
.
AryDVCpyl
DopeVector <NULL,100,2,sa_unsigned,2,25>
dw 2
Description:
AryDVCpy duplicates an array dope vector. It allocates storage on the heap
for the dope vector and copies the data from the source dope vector to the
new dope vector. Note that this does not duplicate the array data. The
data pointer in both DVs wind up pointing at the same array data.
This routine is mostly useful for generating different "views" of the same
array. For example, you could view an array as a vector, matrix, and (possibly)
higher dimension array all at the same time by making duplicates of the dope
vector and tweaking the array dimension information.
AryDVCpyl gets its dope vector information from the code stream. The bytes
which immediately follow the call must be a dope vector structure (including
any necessary array bounds values). Note that the number of dimension values
must exactly match the NumDimensions value. Since the DopeVector structure
only provides room for one array bounds values, you must follow the DopeVector
structure with additional word values if your array has more than one dimension
(see the second AryDVCpyl example above).
include: stdlib.a
Routine: AryDVCreate
---------------------
Category: SmartArray
Registers on entry: AL Contains the number of dimensions for this
array.
Registers on return: ES:DI Points at a new SmartArray DV on the heap.
AH Error code (only if error occurs).
Flags affected: Carry Error if set.
Possible errors: AryMemory
Example of Usage:
mov al, 3 ;Create a 3-D array.
AryDVCreate
mov word ptr MewArray, di
mov word ptr NewArray+2, es
Description:
AryDVCreate creates an empty dope vector on the heap and returns a point
in ES:DI. All fields are initialized to zero and must be set to something
else before actually using the array.
include: stdlib.a
Routine: AryAlloc
------------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray Dope Vector (DV)
Registers on return: AH Error code (only if error occurs).
Flags affected: Carry Error if set.
Possible errors: AryMemory
AryBadDV
Example of Usage:
les di, DVPtr
AryAlloc
jc Error
Description:
On entry, ES:DI points at a SmartArray dope vector. This routine goes in
and deallocates the array the DV points at (if any, and if it's on the heap),
allocates sufficient storage for the array on the heap, and stores the pointer
to the array into the pointer field of the DV. Note that this routine returns
ES:DI still pointing at the DV, not the allocated array.
include: stdlib.a
Routine: AryCpy
----------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV (source)
DX:SI Points at a SmartArray DV (dest)
Registers on return: AH Error code (only if error occurs).
Flags affected: Carry Error if set.
Possible errors: AryMemory
AryBounds
AryBadDV
AryNull
AryTypeMismatch
Example of Usage:
les di, DVPtr
mov dx, DV2Ptr+2
mov si, DV2Ptr
AryCpy
jc Error
Description:
AryCpy copies the data from one array to another. ES:DI points at the DV of
the source array, DX:SI points at the DV of the destination array. AryCpy
first checks to see if the two DVs are compatible (their types, sizes, and
shapes must be the same). If not, AryCpy returns with an error. There is
one exception: if the element size, type, and bounds fields all contain zeros,
AryCpy will fill in the appropriate values. The NumDimensions field must be
non-zero and must match or the AryCpy routine will return an error.
Note that AryCpy does *not* deallocate the array storage associated with
the destination DV. If it points at array data on the heap you want to dispose
of, you must free that storage before calling AryCpy. The reason is simple:
the destination DV might not be the only DV pointing at the array data. Freeing
it up could create some problems.
include: stdlib.a
Routine: AryDup
----------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV (source)
Registers on return: ES:DI Points at new SmartArray DV
AH Error code (only if error occurs).
Flags affected: Carry Error if set.
Possible errors: AryMemory
AryBadDV
AryNull
Example of Usage:
les di, DVPtr
AryDup
jc Error
Description:
AryDup duplicates an array. It makes a copy of the dope vector that ES:DI
points at and it also duplicates the array data on the heap. It returns a
pointer to the new dope vector in ES:DI.
include: stdlib.a
Routine: AryCmp
----------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV (source)
DX:SI Points at DV of array to compare against.
Registers on return: AL -1, 0, 1 (for <, =, >)
AH Error code (only if error occurs)
Flags affected: O,S,Z Result of comparison (use signed comparisons)
Carry Set if error occurs (carry is not used to test
the result of the comparison.
Possible errors: AryBadDV
AryNull
AryTypeMismatch
Example of Usage:
les di, DVPtr
mov dx, word ptr DV2Ptr2
mov si, word ptr DV2Ptr
AryCmp
jc Error
jg ItsBigger
Description:
AryCmp compares the array specified by ES:DI to the array specified by
DX:SI. It returns the result of the comparison in the AL register and in
the flags (the flags are set for a signed comparison, so use je, jne, jg, jge,
jl, and jle to test the result). As usual the carry flag (which isn't used
for signed comparisons) contains the error status. If the arrays are not
the same type, size, and shape this code treats the arrays in not equal and
returns a type mismatch error code. If one of the arrays is untyped, the
code will assume that the arrays are comparable and ignore everything else
(including size and shape).
include: stdlib.a
Routine: AryClr
----------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV (source)
Registers on return: AX Error code (only if error occurs.
Flags affected: Carry Set if error occurs.
Possible errors: AryBadDV
AryNull
Example of Usage:
les di, DVPtr
AryClr
jc Error
Description:
AryClr stores zeros into each data byte of the array. For most data types
this corresponds to the value zero (or false, in the case of booleans).
include: stdlib.a
Routine: VectGet (b,w,d)
-------------------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV (source)
BX Index into array
Registers on return: AL Contains byte value (VectGetb)
AX Contains word value (VectGetw)
DX:AX Contains dword value (VectGetd)
AH Error code if error occurs
Flags affected: Carry Set if error occurs.
Possible errors: AryBadDV
AryNull
AryBounds
AryTypeMismatch
Example of Usage:
les di, DVPtr
mov bx, i
VectGetw
jc Error
Description:
VectGet(b,w,d) extracts a single element from a one-dimensional array. It
returns values for arrays whose element size is 1, 2, or 4 bytes long. If the
array element size does not match the call, the routine returns an
AryTypeMismatch error. If BX (containing the index) is not in the range
0..Max-1 then VectGet returns an AryBounds error.
include: stdlib.a
Routine: MatGet (b,w,d)
------------------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV (source)
BX Row index into array
CX Column index into array
Registers on return: AL Contains byte value (MatGetb)
AX Contains word value (MatGetw)
DX:AX Contains dword value (MatGetd)
AH Error code if error occurs
Flags affected: Carry Set if error occurs.
Possible errors: AryBadDV
AryNull
AryBounds
AryTypeMismatch
Example of Usage:
les di, DVPtr
mov bx, i
mov cx, j
Matgetb
jc Error
Description:
MatGet(b,w,d) extracts a single element from a two-dimensional array. It
returns values for arrays whose element size is 1, 2, or 4 bytes long. If the
array element size does not match the call, the routine returns an
AryTypeMismatch error. If BX (containing the index) is not in the range
0..Dim1-1 then MatGet returns an AryBounds error. Likewise, if CX is not in the
range 0..Dim2-1, you get an AryBounds error. If the array is not a two-
dimensional array, MatGet returns an AryBadDV error.
include: stdlib.a
Routine: AryGet (b,w,d) (2)
----------------------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV (source)
DX:SI Points at an index list (see below)
Registers on return: AL Contains byte value (AryGetb)
AX Contains word value (AryGetw)
DX:AX Contains dword value (AryGetd)
AH Error code if error occurs
Flags affected: Carry Set if error occurs.
Possible errors: AryBadDV
AryNull
AryBounds
AryTypeMismatch
Example of Usage:
Indices dw 0,1,2,3
.
.
.
les di, DVPtr
mov dx, seg indices
mov si, offset indices
AryGetd
jc Error
.
.
.
les di, DVPtr
mov dx, word ptr indicesDV+2
mov si, word ptr indicesDV
AryGetd2
jc Error
Description:
AryGet is used to extract an element of an arbitrary sized array (it even
works for one and two dimensional arrays). On entry, ES:DI points at the
dope vector for the array and DX:SI points at the array indices. If you are
using AryGetb, AryGetw, or AryGetd then DX:SI must point at a word array of
indices with the first word containing the the first index, the second word
containing the second index, etc. Note that DX:SI does *not* contain the
address of a SmartArray dope vector. It is simply the address of a simple
array of values.
AryGetx2 is similar to AryGetx except the indices come from a SmartArray
vector (one-dimension array) rather than from a plain array. This allows you
to manipulate the indices of a SmartArray using SmartArray operations.
Returned error codes are the same as for VectGet and MatGet.
include: stdlib.a
Routine: VectPut (b,w,d)
-------------------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV
BX Index into array
AL Contains byte value (VectPutb)
AX Contains word value (VectPutw)
DX:AX Contains dword value (VectPutd)
Registers on return: AH Error code if error occurs
Flags affected: Carry Set if error occurs.
Possible errors: AryBadDV
AryNull
AryBounds
AryTypeMismatch
Example of Usage:
les di, DVPtr
mov bx, i
mov ax, 0
VectPutw
jc Error
Description:
VectPut(b,w,d) stores a value into an element of a one-dimensional array. It
works for arrays whose element size is 1, 2, or 4 bytes long. If the
array element size does not match the call, the routine returns an
AryTypeMismatch error. If BX (containing the index) is not in the range
0..Max-1 then VectPut returns an AryBounds error.
include: stdlib.a
Routine: MatPut (b,w,d)
------------------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV
BX Row index into array
CX Column index into array
AL Contains byte value (MatPutb)
AX Contains word value (MatPutw)
DX:AX Contains dword value (MatPutd)
Registers on return: AH Error code if error occurs
Flags affected: Carry Set if error occurs.
Possible errors: AryBadDV
AryNull
AryBounds
AryTypeMismatch
Example of Usage:
les di, DVPtr
mov al, 25
mov bx, i
mov cx, j
Matputb
jc Error
Description:
MatPutx (x=b, w, d) stores the value in AL, AX, or DX:AX into a two-
dimensional array at the indices specified by (BX,CX). The code returns
all the appropriate errors in the event of a mistake. Otherwise, this
routine is quite similar to the VectPutx routine.
include: stdlib.a
Routine: AryPut (b,w,d)
------------------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV
DX:SI Points at an index list (see below)
AL Contains byte value (AryPutb)
AX Contains word value (AryPutw)
BX:AX Contains dword value (AryPutd)
Registers on return: AH Error code if error occurs
Flags affected: Carry Set if error occurs.
Possible errors: AryBadDV
AryNull
AryBounds
AryTypeMismatch
Example of Usage:
Indices dw 0,1,2,3
.
.
.
mov ax, word ptr ddval
mov bx, word ptr ddval+2
les di, DVPtr
mov si, offset Indices
mov dx, seg Indices
AryPutd
jc Error
Description:
You use AryPut to store values into a SmartArray. This routine lets you
store bytes, words, and double words into a SmartArray. On entry, ES:DI
points at the dope vector for the specified SmartArray. DX:SI points at
a list (simple linear array, not a SmartArray) of index values. AL, AX, or
BX:AX contains the byte, word, or double word values to store at the specified
array element. Note that BX:AX holds the dword value, *not* DX:AX. DX is
already in use holding the segment portion of the index array.
include: stdlib.a
Routine: VectLEA
-----------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV
BX Index into vector
Registers on return: ES:DI Points at specified element
AH Error code if error occurs
Flags affected: Carry Set if error occurs.
Possible errors: AryBadDV
AryNull
AryBounds
Example of Usage:
les di, AryPtr1
mov bx, i
VectLEA
jc Error
Description:
The VectGetx, MatGetx, AryGetx, VectPutx, MatPutx, and AryPutx routines all
have one major drawback-- they're limited to processing array with bytes, words,
and double words as elements. They do not allow access to other types.
Unfortunately, it is not possible to supply routines to fetch and store every
possible type of array element since these are user definable. Instead, the
SmartArray package provides a routine which returns the *address* of an arbi-
trary array element. Then the calling code may manipulate it as desired.
VectLEA lets you obtain the address of an element in an arbitrary typed single
dimension array. You pass the index of the desired element in BX and a pointer
to the SmartArray DV in ES:DI. It returns a pointer to the desired element
in ES:DI.
include: stdlib.a
Routine: MatLEA
----------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV
BX Row index into matrix
CX Column index into matrix
Registers on return: ES:DI Points at specified element
AH Error code if error occurs
Flags affected: Carry Set if error occurs.
Possible errors: AryBadDV
AryNull
AryBounds
Example of Usage:
les di, AryPtr1
mov bx, i
mov cx, j
MatLEA
jc Error
Description:
MatLEA lets you obtain the address of an element in an arbitrary typed two
dimensional array. You pass the index of the desired element in BX and a
pointer to the SmartArray DV in ES:DI. It returns a pointer to the desired
element in ES:DI.
include: stdlib.a
Routine: AryLEA
----------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV
DX:SI Pointer to index list.
Registers on return: ES:DI Points at specified element
AH Error code if error occurs
Flags affected: Carry Set if error occurs.
Possible errors: AryBadDV
AryNull
AryBounds
Example of Usage:
indices dw 0,2,3,1
.
.
.
les di, AryPtr1
mov dx, seg indices
mov si, offset indices
AryLEA
jc Error
Description:
AryLEA lets you obtain the address of an element in an arbitrary multi-
dimensional array. DX:SI points at the index array (see AryPut & AryGet for
details). AryLEA returns the address of the specified element in ES:DI.
include: stdlib.a
Routine: VectOuter
-------------------
Category: SmartArray
Registers on entry: ES:DI Points at a SmartArray DV (1st operand)
DX:SI Pointer at a SmartArray DV (2nd operand)
CS:IP Pointer to handler routine (if opcode is 0)
AH Opcode
Registers on return: ES:DI Points at result matrix
AH Error code if error occurs
Flags affected: Carry Set if error occurs.
Possible errors: AryBadDV
AryNull
AryOverflow
AryDiv0
AryMemory
Example of Usage:
les di, Vect1Ptr
mov dx, seg Vect2
mov si, offset Vect2
mov ah, vopPlus
VectOuter
jc Error
Description:
VectOuter performs an outer product on two vectors. If "op" represents an
operation, then the outer product of v1 and v2 is the following:
v2[0] v2[1] ... v2[n-1]
v1[0] v1[0] op v2[0] v1[0] op v2[1] ... v1[0] op v2[n-1]
v1[1] v1[1] op v2[0] v1[1] op v2[1] ... v1[1] op v2[n-1]
.
.
.
v1[n-1] v1[n-1] op v2[0] v1[n-1] op v2[1]... v1[n-1] op v2[n-1]
The actual operation performed is specified in one of two ways, either by
a numeric opcode in AH upon entry to the routine or via a user-supplied
routine. Currently, the following opcodes are predefined in the system:
vopUser = 0
vopPlus = 2
vopMinus = 4
vopMul = 6
vopDiv = 8
vopMod = 10
vopAnd = 12
vopOr = 14
vopXor = 16
vopEQ = 18
vopNE = 20
vopGE = 22
vopGT = 24
vopLT = 26
vopLE = 28
vopMin = 30
vopMax = 32
The result produced is always an m x n matrix where m is the size of the
first vector and n is the size of the second vector. If the opcode is zero
(vopUser) then the call to VectOuter takes the following form:
mov ah, vopUser
VectOuter
dd MyOperation
An address must immediately follow the call to the VectOuter routine. You must
supply this address (and the corresponding routine). On entry to this routine
DS:SI points at the first operand and ES:DI points at the second. The user
routine should perform the operation and store the result at DS:SI. Also upon
entry, AL contains the element size and AH contains the element type. The
user routine is responsible for error checking. If an error occurs, it should
set the carry flag and return the error code in AH.
Please note that the built in operations only support 1, 2, and 4 byte unsigned
and signed integers. Floating point operations will follow soon.
include: stdlib.a
AryNoError = 0 ;Should never occur
AryTypeMismatch = 1 ;Array type mismatch
AryOverflow = 2 ;Arithmetic overflow
AryDiv0 = 3 ;Division by zero
AryIllegalOp = 4 ;Illegal operation on array
AryBounds = 5 ;Array index error
AryMemory = 6 ;Memory allocation error
AryBadDV = 7 ;Illegal dope vector
AryNull = 8 ;Null pointer to array data